How do I even do that? I get locked into the "satellite view" loading screen all the time, in which no interaction is possible (right?)? When things go wrong it spends 3+ minutes "joining GTA online" (zoomed out), then 5 minutes stuck in a black screen (GTA Online timed out, press A to continue) where pressing A doesn't do…
I found that when using the Cintiq at work I could work much faster and with less errors as I could rapidly place the pen/stylus where I wanted it in relation to whatever was on screen, as compared to the Intuos where whenever I put pen to tablet I'd have to concentrate more on accurate cursor placement on the screen and…
something to remember for my next project then, Ive just about nailed the look I want now, got some emulated wetness through rendertotexture stuff and some messing about with materials. Ill post the screens soon, still gotta make some glowy scifi screens/cameras to place around the scene. still a bit confused about making…
Nice job man, its rare to see really nice FPV hands. I dont think the tricount is excessive or anything. I think its important to remember that in shooters, your player character is literally your hands/weapon. Its the most important character in the game, its literally the player's only way to interact with the world in…
Cintiq pro 16" has too many errors. Check out youtube. I would like to see how they solve the huge issues with cintiq pro 13 and 16. You can trace a simple line nor with a rule (all has waviness) I have no problems with the size cuz i'm customed to draw at A3 format since i was a child, but i demand a touch screen yes or…
This is only me but unless the cintiq is at least 22' it's just too small to work comfortably. It also has to be as smooth a wacom. I'd rather stick with an exellent monitor with good resolution and an intuos, I know it's great to work directly on the screen but this setup will enable you to produce the same quality…
Yo, maverickhornet, welcome to PC. Looks like a good project, but make sure you consider how yoru going to present it. It makes a big difference in how you build things. Having that kind of foresight can be really hard when your first starting out, but its a critical skill to develop. If your unsure how its going to be…
ok, i know i said he would be ready by this weekend that just past... sorry. had a little personal drama, but he is done now and im going to post it up tommorow. I should be fine with the bandwidth, i don't think too many will grab it, but if there are too many than my friend offered to host it. So for now, here is a…
Hey thrillkill, The first thing that jumps to my mind is that the wings are way to thick. But with the characters so small its hard to give out critiques. Could you please post a a closer view of your character textured and wire frames. With that we can crit your polyflow. In stead of photoshoping your character onto a…
haha, you guys crack me up. wasnt at work today so i couldnt do the mega post, i just want to roll out with everything not just my stuff, also need to get okays with marketing on the stuff from other artists so i dont post stuff we have not show in screen shots, so no spoilers, i also got a request to put the game logo on…