@perna, @Dataday I'm a 3D modeler myself and where I came from the word "pipeline" is used to describe flow of data from one software to another. I felt that this is not what the perna meant so I've asked a simple question. I'm taking you're questions/concerns seriously and will provide the feedback you're asking for in…
Thanks for your responses. It really gave me some valuable input. It's interesting that most of you favored designs that I wasn't satisfied with. But it shows how different things can be judged. So your responses made it even harder for me to decide what to go for. As most were not in favor of the one I was about to pick.…
I found this piece on Forbes: http://www.forbes.com/sites/insertcoin/2012/02/16/the-numbers-behind-steams-success/ which makes it seem like there's a 70%-30% split in the $60 in favor of the retailers. Meaning after the expenses of selling a retail game, there are $18 left. And that ratio is flipped on Steam, where Valve…
Partially. One thing you could do is open up your Tracks Editor and space the keys out some more. I don't have my Richard Williams book, but I think he mentions that a "standard" walk cycle is somewhere around 12 frames for a single step. I've found that with my CG characters, have a single step take 24 frames. Meaning 24…
Thank you guys! Really appreciate the feedback!! :) @ProjectEagleeye & @EmAr floor reflections are indeed a SceneCaptureReflectActor. As far as I remember there were 3 actors total (floor, kitchen counter top and kitchen counters side, behind the sink). The actor outputs a texture and you can do pretty much anything to it.…
There is never really an arbitrary number to aim for without context, in order to get an idea of where you should be aiming you have to think about a number of factors: How big is it/ at what scale will this be seen by the player? Is it intended for realtime or cinematic? Is this a 'hero' asset or something that's going to…
@ GarageBay9 - yea, its entirely way too dirty. I noticed in all my ref that the majority of the materials in that area are very sun baked and chalky, rather than dark and grimy. I was planning to have a rubble type area on my map, but its more how to blend the damage with the undamaged using tiling textures thats tripping…
[ QUOTE ] I was sure I would get this kind of response but I did promise to post a link to it and I keep my word. [/ QUOTE ] Well, it is not a good article, but it's nice that you at least understood it was bad before you posted the link. The reaction is based on the fact that many people here have completed hard course…
NDCV Interesting. He paints with a broad brush, because I think he is a demographer, and therefore does not weight individual's opinions, but other than some comments about sex, oddly I think your own words prove your point [ QUOTE ] But being a progressive/liberal who had a hard time making the decision to have 2 kids, I…
Wracked my brain for what the next step should be, and decided it's probably a good idea to hammer out exactly what I'm doing so i'm not wasting time moving things around when making the proper icons etc. Though doing these digitally did take more time than hand, the ability to see cleanly what's going on did add a better…