@'Matro v. Froyok' haha now now, i dont think he meant it that way. (i think he replied to the wrong thread) Youre right that i wont be able to achieve shadows with more definition unless i upped the rez significantly. (its at a 1024 right now for the ground, no need to go any higher) Dynamic shadows could work too, and i…
This is lit with just a simple point light. I am hoping to get a bit of feedback regarding the overall color and readability as I think it might be blending together a bit too much. Anyone have any thoughts on the matter? Going to be working on finalizing my maps and further testing using the Chivalry SDK so please feel…
Hello Polycount! My name is Ryan, and I have just recently joined your ranks. I'm SO glad that I did. I'm completely amazed and inspired at all of the talent I see here, and I have only been a member for a week... I love game art. I think that this is the coolest thing in the world. I can't wait to challenge and improve my…
Nice work, love the style and non-traditional choices! The lips and nose seem so extreme and sharp, they feel a bit like they belong on a different piece because the rest of the character doesn't really seem to match that level of caricature. Feels like an Al Hirschfeld that hasn't gone quite far enough?
Yes, you'll find everything you need to know about Zbrush in its extensive official documentation......you know....that one place where nobody seems to bother looking anymore when they want to know about a program they are learning....... ;) From the docs: A new Smoothing Algorithm The Smooth brush includes an alternative…
The idea is to have a central stone altar, surrounded by standing stones and trees. Current crappy concept art: Obviously not great, but I just wanted to get an idea of the spacing and shapes in the scene. Anyway, I have a marmoset render of the central altar, and will be getting some Cryengine renders up soon, once its…
Required skills: 3D modelling Rigging and animation Video Editing Samples https://drive.google.com/file/d/1vsie4gY0OGdlHJ_SLdFDkxnSXX5jncGn/view?usp=sharing https://drive.google.com/file/d/1vrbch_uTka6prCy1KpwJ-4hdIQ05zHFQ/view?usp=sharing https://drive.google.com/file/d/1w0P4PNOvk-MGyrnDyScB6ocvev33wlTg/view?usp=sharing…
Originally, I wanted to finish the entire project before posting it on ArtStation. I was aiming for a big, complex, and highly detailed piece. I’ve always had this idea in my head that only "big and serious" works deserve praise, but I realized that mindset needs to change. So I thought, why wait? Some of the objects…
Looks good, your topo passes muster for me and is at a very appropriate polycount. Your high poly has a lot of wandering loops and tight supporting edges that could serve the model a bit better by terminating more coherently, avoiding those enormous thin polys you have currently. I think your materials look a bit Substance…
I found the gender jokes a bit, you know, low hanging fruit. And the brazilian guy with a spanish accent made me cringe a tiny lil bit. Didn't do anything for me, but let's see when the final movie gets released.