The pbr part is irrelevant. I'd imagine it's multiple shaders that tile with either vert paint or unique texture maps to blend in damage etc and then a bunch of decals slapped on top
Still WIP. Taking another pass at the texture, going to add more dirt towards the feet, more blast marks in the back of the engines, and more decals overall. Enjoy
I plan on making the grunge changes and a little value adjustment, then i'm moving on. thanks for the feedback, i haven't added decals yet because time didn't allow.
Did a bit more work. Started laying in the feathers on the cloak and some of the decals. Also worked more on the folds on the pants. Maybe I'll be able to finish the sculpt by tomorrow..
Try to get rid of that supersharp edges on the buildings by either bevel/chamfer it a little bit or break it up with some crack or edge decal. Keep up the good work!
Been a while since a post again. Started texturing in substance painter and working with rendering in marmoset. Still need to fine tune the materials and add small details and decals.