Check in the "UV Sets" menu there to make sure you haven't accidentally created a new map channel. If there's more than one there, select the other one and see what it contains. Also, there is a way back if you haven't deleted history, just delete the polyAutoProj node (or whatever it's called) in the object's history, and…
That looks perfect, can't believe I missed that. Thanks! update: pm.polyNormalPerVertex(q=True, al=True) only works if all normals are locked. however this command returns an array with booleans quering locked for every vertex pm.polyNormalPerVertex(q=True, freezeNormal =True) so then it's just a simple if True in…
Worked on this scene last 2/2,5 weeks. I was trying to improve my environment modelling skills and raising the quality of my 'folio. Scene contains approx. 34k tri's 2x 2k textures for the walls and floor 3x 1k texture for several assets 2x 512 also for several assets 1x 256 for a decal and a few other small textures for FX
I'd love to send you a copy but it really wouldn't go down well. I do have a base mesh but it doesn't contain the embossed text on the inside of the case, so the geometry on one side is different. It's only the outer geometry that I need to be cleanly uv'd though - so could I still use the base mesh of the textless model…
Well, it's a container. I think it may be too early to crit. Depending how important it is and on how close the player/viewer comes to this object 1800 tris can be either too high or too low. Right now I'd say it's too high simply because it is a cube, and many of those modeled elements can exist in a well baked normal map.
Pew, finally made it :) . The Idea is a mining facility on a far away planet. The facility is constructed from many parts. So that, wherever its needed you just transport the facility building kit and plug the different corridors and room parts together. Kind of like the containers on a construction side :) . My WIP:…
Great initiative, Eric. Who'll be writing the definitions? Seems to me whatever is being written there better be checked by actual programmers! Maybe something enlightening on shader instruction counts if anybody can pull it off? As for drawcalls, each strip of geometry is also a separate drawcall, right? Regardless of…
It is possible to do this in kismet but it might be a super convoluted workaround ... not that actionscript is any better. Your basic idea is correct -- tons of material instancing and button/keypressed nodes. Actionscript has the advantage of being one contained thing ... but you are going to have to put up with the flash…
Radiation levels reached 800 mSv 1.1 kilometers from the plant today. However, the issue is the 600,000 fuel rods which could melt that are in pools outside of the containment vessels. If those melted then it would be a disaster much worse than Chernobyl, but I digress. That isn't what this thread is about. Monitor…
1st place - Monster Hunter Illustrations (Contains a 240 page color kick to the groin. If that isn't enough it also comes with a 64 page b&w illustration to finish the job) 2nd place - Final Fantasy XI World Concept (Another 240 page book. Covers character designs as well as environment/monsters) Worth a mention- The Ark:…