Hi, I'm Dhruv – a full-stack developer with over 3 years of experience in building web and mobile apps, and 6+ months of experience in game development. I’ve developed multiple 2D games and recently started working on 3D games as well. Portfolio: https://dhruv-g.framer.website/ About the Game I’m building a hoverboard…
Thank you, Computron! Yeah I have installed the official update from Autodesk's web site and I have back faced culling turned on. I remember they stated that tehre's some viewport performance issues, but I didn't think it was that bad. Well I guess I have to stay with 2012 for now until the first Service Pack for max 2013.…
This book is good book on the subject - [ame="https://www.amazon.co.uk/Programming-Applications-HTML5-WebGL-Visualization/dp/1449362966"]Programming-Applications-HTML5-WebGL-Visualization[/ame] This is not a bad write up of where we are with WebGL HTML5…
My bad I should have clarified, I do have a website, an artstation and social media. I made this package so I could include it in applications and present everything in a condensed, organized format. I keep it in a permalink to my dropbox so it can be updated without losing the link and it's shareable between people.
I used the beta version of Mari for windows some months ago, although program looks great, I was having the same issues as you Pior, so I stopped using it. Its bad to hear that this still persists havent try the version they just released, I'll give it a try... hope I can "use" it this time!
Sorry my bad! Here is the obj-file: http://db.tt/B5AFUWIa If I do the baking in 3Ds max only I dont get that wierd result ... I must be doing something totally wrong.
Yeah, this is because the viewport rendering uses a different pipeline than the scanline renderer. It's too bad you can't get vertex color in a material to show properly in the viewport, if you layer it for example. But you can't have it all I suppose.
I dunno. I reckon the app you start with is the one that stays closest to your heart. I've tried them all basically. I've never encountered a program that was bad, just software I couldn't use properly, or wouldn't run on my modest machine. I'm using Blender atm, mostly because it is fast moving and has a super user…
hehe, his nipples make me laugh! I mean, is not bad for your 1st model but a lot of things could be added and fixed. Of course you may already know that. Tho, i suggest u finish it and add the straps on the pants and the laces of the boots. Also, the points of the bag need to be sharper. Its the little things that will…