I mean theoretically, if the vertex order stays the same. You could move bones based on closest point location and update the rig this way? It would probably break eventually if the changes are too big But if you can morph/blend from one sculpted state to another, you can automatically move the bones relative to that blend…
a macro script that adds helpers to a spline so it can be manipulated without entering suboject editing. It comes with 2 macros, one to add one to remove (without throwing a gazzillion errors). Anyway Someone might find it useful :) . p.s. there are some notes regarding use at the top of the file. script last edited: 22nd…
It snowed, work closed down for the day so in between building snow forts with my daughter and working remotely from home I worked on this scene a bit. I mostly created the export script I talked about earlier. What it does: Records the objects current position. Moves it to 0 0 0. Triangulates the model by adding a turn to…
It's great that you find this helpful :) The great thing about this technique is that you don't need necessarily polyboost for it, every other retopology tool could be used instead (for instance before polyboost I used ShrinkWrap from the TIM script pack ...max retopo script could do the work also). In the above slides,…
Having used all three to some extent, here's my opinion. Gonna make some enemies here, but I'd say Maya is hands down the worst. It's not necessarily a terrible program, but most of the tools outside animation are dated and weak, and many options straight-up aren't there, requiring scripts and plugins to get around. UV…
Do you see any use for this script perna or are there better methods to soften bent surfaces? Anyways, I used the macro recorder like you said and got this:subobjectLevel = 2[B]actionMan.executeAction 0 "40021"[/B]$.EditablePoly.SetSelection #Edge [COLOR="Red"][B]#{1..840}[/B][/COLOR]modPanel.addModToSelection (meshsmooth…
We've found that programmers quite like PlayMaker too :) One recent asset store review from a programmer: You can control scripts with Script Control Actions: https://hutonggames.fogbugz.com/default.asp?W44 And generic Get/Set Property Actions: https://hutonggames.fogbugz.com/default.asp?W688 You can also create your own…
By popular demand I'm making the modified model export script available for download. Click here to get it To make this work you'll need to put the enclosed files in your scripts folder under your 3dsMax install directory. This is nearly identical to the original script released/developed by Corsix and modified by…
Making good video tutorials takes a lot of time. When I make a video tutorial I try to explain only one tool or concept, keep the duration as low as possible (3 minutes is too long), and show every step in the process. I also keep on display a small tool that shows the mouse and keys states. I always have to prepare the…
No, it's merely fitting. It's by no means a good plot, it's just a very generic vehicle for guns and explosions and general machismo. That doesn't make it a bad plot... it just doesn't make it great. And certainly not "awesome" by any stretch of the imagination. Like I said, it's no better or worse than the plots for Doom…