Looking great, Noors, just in case you don't know the color scheme for the Spirit Breaker is in the DotA 2 Art style/Texture creation pdf @ the technical requirements page so you're in luck :) Unlike me who went the captain obvious way with Luna :)
In Austria there are guidelines how much you should get paid. Here is the labour union contract for Advertising and Communication. https://www.wko.at/service/kollektivvertrag/werbung-marktkommunikation-gehaltstabelle-2018.pdf…
All the examples from Flow Mapper use TC_NormalmapUncompressed. The one that looks blocky is from the Portal 2 flow map pdf. Uncompressing it makes it not swirl though. I have no clue how to reproduce valves tiny flow maps so well like they did.
January has not been a good month to get anything done. But here's the blocking so far for my emote. The idea at the end is that he'll foot stomp his sword back out of the ground, catch it in mid air and return to idle position. Not much time left!....
I've been curious about muscle simulation lately. Found a pdf that describes a way to procedurally animate extra bones that represent muscles. Linked it in this thread here: http://www.polycount.com/forum/showthread.php?t=65874 But I guess nobody has any experience with it yet.
the dumpster you "did" was from a tutorial off the net and the pillar looks very similar to the eat 3d next gen pillar video here > http://eat3d.com/pillar But idk, use these tutorials as a process on how to do things , not to copy and put them on your portfolio ?
Like they say in the notes, take it the pdf to your local print shop, print a copy out have it bound and voila!, instant hardcopy of the book. They took the step to give this out for free, which was very nice of them, considering it almost wouldn't have happened at all.
http://www.uni-koblenz.de/~shinda/Infos/Tutorials/SM_tuto_p1.pdf "read" this one, or at least just look at the little pretty pictures. see how he works throught the head and hand of his model. compare what you have done to his models topology.
my only guess is click tessellation and move the voxel fit all the way up? Does your model line up with the reference <option in the same window ? This is in wrong thread but idc though a mod should move it.(not being bossy i like organization.)
Started on a new piece for the demo reel update, I noticed I have a distinct lack of animal animations so thought I would make an animation towards that goal! I am looking for feedback on this fly into Idle before I dive too far into details. Please and Thanks! https://syncsketch.com/sketch/53f72934a200/#438645