Looking good. Not entirely convinced on the wall texture, looks more "handmade" than the other objects. Were 4 people smoking at the same time or did he have 4 ciggies at once?
character models look silly gameplay is molasses feedback on weapons is poor Quake 4 MP = suck, play Quake III instead. Quake 4 SP = stupid, play F.E.A.R. instead.
Reminds me a great deal of the pistol from Quake 4, the color scheme is almost spot on. That said, I loved the color scheme in Quake 4 for the Marine guns, so good job!
I think it taking weeks is a waaay too much. I rendered a 2k detailed camara shot of 200 frames at 2k in about 4 hours . https://www.youtube.com/watch?v=Jh4aYrrp4Wo so yeah maybe 5 or 6 different camera shots at 4 hours each, is just a days rendering, not 'weeks' (This has volumetrics also) The bitrate is just what you…
Looking nice so far. I would suggest adding some variance in detail, adding some lower-frequency areas for the eye to "rest". For example not using the same rock models everywhere, but having some differentiation. The roof opening looks a bit odd with the same high frequency rock as the lower walls, like it could cave in…
Project 4: Final Whew! That's one more semester in the books. The assignment for this one was another environment diorama but using foliage and trim sheets. I got to sculpt another dragon, so I'm happy. My assignment was a bit smaller than most of my classmates, as I am an animation senior and my professor wanted me to…
I use an Intuos 4 at work and an Intuos 3 at home. Just waiting for the Intuos 3 to magically and suddenly malfuntion so I can upgrade to a 4 here at home... ;)