Found this as well, for anyone interested https://forum.unity3d.com/threads/which-is-the-best-most-efficient-method-of-rigging-in-3ds-max-to-use-in-unity.299492/
Oh yea dude, 4k is pretty damn taxing regardless of your video card. A friend has a 980ti and when the layers start to stack up, Painter definitely slows down. I'm on a 290 at work and a 390 at home and I try to stay away from 4k whenever possible as the painting is never quite fluid. I would say for comfortable painting…
New builds up. Now with 100% more lady parts and some more options to fiddle with the shaders and lights. http://www.anatomy360.info/build-1-2-now-live/?mc_cid=29a8e37483&mc_eid=94ab5d6b8f They seem pretty receptive to comments and critique so it'd be worth leaving suggestions for them.
Is there such a thing as wasted texture space in terms of tiling texturues? Not wasted geo, wasted texture space like on a plane. Like this http://img62.imageshack.us/img62/8032/29675558.jpg. This isn't a big deal as long as there isn't wasted geo or zfghting? I'm on my phone so I can't check but is the dropbox link the…
depending on your workflow, maybe this could help: http://www.west-racing.com/mf/?page_id=2979 its not for generating new terrain, but you could choose some location you need from our world!
Hey @kodde, I was able to load your Maya 2016 sfx shader in 3ds Max 2018 and it works flawlessly! I'm investigating a way to edit glTF models in 3ds Max, and see an equivalent preview of how they'll look in the BabylonJS web 3d viewer. Your shader is really really close! This isn't my model, it's from the GitHub samples.…
I go over an entire workflow in this 4 hour series of prepping and exporting into Cryengine from Maya. http://www.crydev.net/viewtopic.php?f=291&t=121266
Either the 980 or the 390x. I've been texturing using both a 290 and a 390 and they have both been fine. I'm curious if the increased memory bandwidth of the next generation cards (GDDR5x and HBM) will help with Painters speed.
here is a more complete portfolio - https://www.facebook.com/media/set/?set=a.292834167439158.77263.100001377317107&type=3&l=afb4ec5d22 Im wanting to be a concept artist for game and film development - like do the developmental art for characters, environments, scenes, etc etc.. - and or do the 3d modeling for them. I will…