After 5 years of hard work, and thanks to many failed projects, I've ended up having a huge collection of game ready models. Because I'm moving to CGI department, those models will become "useless" to me. Now I wish to trade them with you guys at a very indie price. Let's cut the crap! For $150, you will get 2400+ fully…
Hello, I am a representative of SymmetryGames. Currently, we are looking for a skilled concept artist, to create concepts for our Kickstarter Teaser trailer. This teaser trailer will be used to obtain the funding for the game project, and to pay the concept artist for the concepts. We are looking to pay around 50-100…
also make sure you are using the proper gamma. 2.2 for input images (except linear files such as .exr or .hdr, bumps are also considered linear even if they are sRGB files) and if you are doing compositing in nuke or other soft, DO not bake the gamma on output but rather leave it linear at 1.0 If you are doing post solely…
Same as Justin, 8gb of ram and an ssd, kept 9800gtx sense it's still going strong for me except in really shader intensive udk scenes. ram is cheap these days, about $100 for 8gb of ddr3 1600. You can save $100 just by getting a 2500k instead of a 2600k cpu with the only trade off being hyper threading which only provides…
You just have to not give up and keep at it. It's definitely not going to be easy you'll have to dig really deep and work. It's easier to feel hopeless than it is to do the work. Don't give up, you may fail 100 times but if you give up you'll never succeed. If you try another 100 times you still have a chance. “The Man who…
Substance Designer could definitely help. You could create a building template and quickly change or randomize the inputs you use for bricks, roofs etc. on all maps at the same time and batch that process through your 100 buildings, getting 100 different but consistent texture sets. Can you elaborate on what those textures…