No, the target UV is unwrapped in 0-1 space with no overlapping UVs. I can save the completemap that's in the preview window and it lines up fine, it's just the files actually generated by RTT that are pure black.
Looks like the scene of a nuclear explosion. Even the corn looks like its withering. I'd try to play around with the colours more. If you're going for a sunset approach, perhaps try and target this.
while im not the target audience for this game I have to say that the artstyle is very well chosen and refreshing to look at. *Hats off* I might even give this game a try once it releases... !
[ QUOTE ] There have been two churches and a huge Wal-Mart/Target complex [/ QUOTE ] Im sorry, Im sorry. But I can't miss the sarcasm. Thats so appropriate a image of america.
Vancouver's not dying... It's quite the opposite. It's thriving and it's WAY TOO EXPENSIVE. That's one reason Montreal may become a more popular target for expansions. There's also better tax relief for game developers there afaik.
that totally depends on what your target tech does with the alpha channel, you could store whatever in it and just put the alpha on another channel of one of the texture maps associated with your shader.
Thanks target! Tried that one but it didn't work on the second set. I think that with the next character I am going to have to make my mesh penetrate the high poly better. Cheers
Just thought I'd follow up on here since a similar issue happened to me (again). Assuming folks aren't using the projection wrong (have models visible and geometry turned on to projection settings)... It's almost always a scale issue. I was using Character Creator recently which has a terrible scale for zbrush sculpting…
Heh yeah, no matter what you're end target is - having good UVs is always ideal for many reasons. I've just noticed people say "this is for VR" and expect direct answers, when there still is more questions past that needing to be asked.
I'm doing a few new pieces of work for my portfolio before applying for a job. I'd love some feedback on the work before I finalize this piece. Designed for use in an MMO, so reasonably low poly and texture targets.