Are you talking about concentric ripples like Mark's example? Or are you talking about larger wave ripples? There are many ways to do waves for a game. Are you making a game water surface? If you make a tiled looped animated wave texture, this generally sucks because you see the tile repetitions across the large water…
here is what I mean: in the upper right corner I colored the parts like how I would have devided the model. To many cuts go through the whole mesh hence the reason why it looks messy at some parts. If you have less loops and cuts through your model you have better subdivision control - the more you add the more difficult…
I get a nice mental image from the Episode of the Simpsons where Marge gets a job at the nuclear power plant. Thompson bursts into Gate's office Thompson:"Bill, we've got precedent, witnesses and a paper chase a mile long!" He slams is briefcase on the desk. Gates:"Oh really?" He presses a button on his desk. "Well I've…
the hydrant looks preatty good, but pillar doesnt do so well you could enhance texture of pillar maby by using diferent texture to inside of holes to make a point that it is the inside, rubbled part, not as soft as outside painted concrete?and you could bring out the cracks that you got on normal map made of hi poly by…
Hi! You could bake some straightened straps down, basically adding some reusable strap parts to the texture atlas, you can then map the lowpoly UVs to. Certainly an option to save texture space if you have many straps. If you array and deform your straps along curves, makes it easy to swap out the base mesh.
[ QUOTE ] why couldn't they do it with a decent game, like mario? [/ QUOTE ] like mario? yeah cause you can totally customize your own avatar in any mario game ever made. so it would be completely personal and worth the money. /endsarcasm Great idea, but the original concept of this came from an opengl model extractor app:…
@Fabi_G Right. I am a bit worried on collpasing to many of the edges but maybe on the back especially will be great to lessen them. I could think to try to add more volume to the sculpt by adding like cloth waves so it doesnt look so flat or like the 4 statue reference have more details like rock cracks and sharp edges. My…
These are and always will be so much fun to look at - there are so many clever little things one can learn from these. In the same vein you might dig the work of Izumo Jyuki, author of the Industrial Divinities artbooks.
the face scares you? not sure if thats a good or bad thing. there is a slight dent at the nose are its just hard to see.. and as far as the low forehead.. well ive seen my fair share of human faces and honestly with this one i wanted to experiment with a weird looking face and not the typical grizzled marine.. or chizzled…
A work in progress thread for a narrative focused on our seductive friend, Evelynn. My hopes are that this will be a sort of twisted, creepy, yet fun read. I normally work with fun and happy stories, so using a character like her is going to be my own little challenge. Once I start posting progress for the actual story,…