In all honesty, I didnt really do much with it after I created this thread. 3DCoats on-mesh painting works great but I didn't like the projection paint. If you have the lighting model set to shaded, it sends an overlay layer to PS with the lighting info on and defaults to that layer, so you have to switch layers and delete…
Can you tell me what settings you're using and which function? I have tried to convert a similar gradient many different ways. Maybe asking specific questions will be easier: 1. Which function did you use to convert the gradient? Photo-normal? Map conversion? Regular layer? 2. If it was a regular layer, was it set to…
It is kind of looking better than previous images. Alex i think you are working in 1 layer with many stuff applied on it.Do you know the importance of layers in substance painter? Leave everything as it is now, and make a new fill layer on top of this, apply a very shiny metal material from the shelf, and change color to…
Hi everyone.., can any one help me to make a mel script which by clicking on the button does the below all at once.. 1. creates a new layer with the selected objects with a specified name (for ex : dummy layer) . ----> for each and every object in the master layer has its own shader and one alpha map in their shader…
Solidify wouldn't work in that case with haircards rendered against black background. It would dilate the black pixels on the translucent edges. So don't forget to do un-premultipled rendering or just divide 32bit exr color output by 32bit alpha in some linear environment like Blender compositing nodes. Could be done in…
You are welcome , if I may add a few more things for you to check facial feature relations : - green : lateral corners of the eyes to mid bottom lower lip , check line relation (equilateral,isosceles) -bluegreen(teal) lateral corners of the eyes to widest point of the wings ,end of eyebrows should be on or close to this…
maybe easier if u showed ur progress? anyways, try to hunt down some good metaltexture and then use them as overlays. Throw some noise on the color layer, duplicate layers and play with the layer settings. Add in rust , grime and durt layers to mix things up and uhm.. most important i guess, take a look at for example…
Hi all, Been making a texture and came across a tutorial by Razer on CGTUTS Hand painting realistic metal. I am confused at the stage where the guy uses pattern fill layer below his paint layer and that pattern just shows up on the above layers, without changing the blend modes. As far as i know if you have one solid color…
Did a few tests and if I had a lot of padding between the UV shells it the bucket needed to be on a layer that had each shell filled with a solid color. Which is something I do when setting up a new material, I render a template and output wires and solid layers. So yea voted for it! Also, it would be awesome if viewport…
+1 for 3dcoat! I actually really like painting on flat UVz, but bouncing back and forth between 3dc and photoshop is super easy, just hit ctrl+p in 3dc and it pops your texture with layers into photoshop, ctrl+s and it updates in 3dc. When you throw adjustment layers and masks into the mix it gets weird, and I don't think…