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Re: Lara
Reply by
elvis75k
·
Mar 2011
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3D Art Showcase & Critiques
fantastic! is this from the sculptris default sphere or from an imported basemesh?
Re: 3ds Max Alpha overlapping
Reply by
HAWK12HT
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Jun 2016
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Technical Talk
Same is with Vray, this does not happen with scanline default render though.
Re: 3D Art / Nerd Jokes
Reply by
MasteroftheFork
·
Oct 2010
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General Discussion
Yo mammas such a slut Max made her a default primitive.
4 results
Re: Scifi Slum in UDK
Reply by
Snefer
·
Jun 2011
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3D Art Showcase & Critiques
The default setting is one meter in modo = 1 unit in unreal :)
2 results
Re: The number of the beast
Reply by
MoP
·
May 2005
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General Discussion
My Maya viewport's default vertical size is 666 pixels.
Re: Make windows XP look good.
Reply by
Pedro Amorim
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Aug 2008
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General Discussion
i use default windows vista :P its is nice!
3 results
Re: 101 Photoshop tips in 5 minutes
Reply by
pior
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Jun 2008
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Technical Talk
mine is alt[ alt] ... but I can't remember if this is default :P
4 results
Re: Creating Low Poly assets
Reply by
dimwalker
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Apr 2023
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Technical Talk
I would use weighted normals if low poly has beveled edges, though not familiar with blender. Maybe it does that by default. In any case, dig those links sacboi provided. Dealing with normal baking without it would be a harder ride than you expect.
Re: Solved
Reply by
RaghuRaghavendra
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Jan 2020
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Home
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Technical Talk
and I change to render view port to legacy default viewport
Re: Maya - Smooth Mesh preview
Reply by
haiddasalami
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Sep 2012
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Technical Talk
Something Maya does by default. Theres no real difference haha.
2 results
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