I wouldn't say a stylized look means you're not fully utilizing the shaders. PBR is just set of mathematical rules that attempt to emulate how light interacts with surfaces in the real world. How you approach texturing is entirely independent of this system. It just opens up new possibilities. A fun example I've wanted to…
Your stuff is solid but I'm guessing you run into similar problems as I do. I'm not sure what sort of jobs you are applying for but I found that studios would not even consider me if they were working on next gen games because my art was not good enough. Stylized studios wouldn't consider me because I don't have enough…
Go to the dildocorn example again, copyright nowdays is in place to protect this out of a hundred billion different ways to do something, just so that people cannot go and do exactly the same thing and earn money on the fact that the previous creator built up an IP with it, there are far more people out there who are not…
I scrubbed through ur reel and to me, your best asset is that house diorama...why don't you have proper screenshots for that on your artstation? It's your strongest piece and should be the first thing you show off. Your hearthstone card and table are pretty solid but I am not a fan of the weapons. They don't look quite…
Not as important as them opensourcing everything up to doom3. Rage and the giant amount of data required to distribute your environments would in no way be any more useful to hobbyists than id tech 3 or 4. There was quite a modding community surrounding the battlefield games, but I wouldn't say it's keeping the progress if…
That sir, is exactly what I meant. I need not say more! :) And I completely agree, that is EXACTLY what this site is for, and I am glad you have realized that. As a lot of other newer members or just members in general just shut down. Look at the more successful artists that have come out of PC and that took advice from…
A good technically based artist is not an easy thing to come by, its a HUGE point towards getting hired in the industry. like FULGORE said, learning shader/material creation at a very technical level, being able to read script/code to help build and understand dynamic world events, being able to light environments very…
If you have a relevant degree(which can be a bit loose, like graphic design or photography - anything technology+art related) I think that counts as double years. So if you have a 4 year degree, that's equal to 8 years of experience. I vaguely remember you need 8-10 years of experience to have a chance at a visa. So 6…
Congrats on graduating man! I graduated from Full Sail back in 09 and I know what it's like to be on the hunt for that first gig. Good luck and Keep at it man. Others have already pointed out the flash stuff so I'll skip that and pass on some advice that was given to me: Make it as easy and as fast as possible to see your…
Getting freelance, remote work is more reliant on your portfolio and/or networking skills regardless whether you're a minor, high schooler, or a retiree. You don't have to wait for years just so you can get on a pro gig. Portfolio is just to snag interviews or possible commissions. Don't bother attempting masterpieces all…