I personally spent some time studying Houdini decade or more ago but found a company would be reluctant to build their toolset on Houdini base. Same story in a way with Substance Designer actually which nobody uses really but me. Then I found all I ever wanted to do in Houdiny like complex arrays and scatter systems are…
"For me, texturing and sculpting can be especially draining, and sometimes the retopo/UV/baking combo (even with RizomUV or Marmoset) ends up eating way more time than I’d like. It often feels like I’m fighting the process instead of moving forward." Well, all of this is self-imposed really. Nothing forces you to work on…
Job Summary * Company: 7CGI Limited * Job type: Full-time, on-site * Location: Dhaka, Bangladesh * Experience: Minimum 1 to 2 years * Salary: Negotiable * Probation: 3 months * Preference: Male candidates preferred Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in…
I'm not disagreeing with anything you said, I just thought it was pretty funny that it sounded like you were speaking from experience :) My fiance and I just watched the samurai vs. viking episode tonight and the comparisons are so rigged that it has me yelling at the television. For those who saw it... honestly, a viking…
Assuming its one of these: "Lion's head door knocker" search results I actually got this as a dresser, set all knobs are lions heads, its pretty cool, so i could provide a reference. Looks like you didn't just mirror the geometry mesh? looks like an auto remesher & go situation, could be wrong. @Noren has the rest covered…
This is my project based on the Fatekeeper Concept by Art by Daniel Alekow, It was definitely difficult but I'm satisfied with the end result compared to my usual speed, although I didn't make the deadline. I tried to stick more closely to the concept since I'm not great at designing but Its awesome to see the details…
First off, Happy New Year!! Thank You guys sooo much for your critiques! I work in isolation so your critiques are very very important to me! :) Sorry I didn't mention this before but this is a ZBrush sculpt.(I will add this to the main post) That said I will be re-topo-ing it for UDK. The project is actually a short…
One thing is that what happens on a flat surface that's separated by a smoothing group or reigned in by a support loop or custom vertex normals basically doesn't matter for the shading. And then, the local detail you added along the longer edges of the indentations seems only partly necessary and the way you terminated it…
Hello everyone! Here is my last 3D model, handpainted in zbrush. Visit my artstation and give a like if you like it, would be appreciated. Thanks! https://www.artstation.com/artwork/nJG5We