My very first test. I was not yet convinced one could do anything with Spacedraw. Second test. Huge problems to select an object surrounded by others. This is fixed in the next update that'll be released soon. Third test. Main issue in this one was the textures. The scene behave weirdly and reveals its problems when…
Thanks for the reports guys! ghaztehschmexeh: It is true that loading grunge masks will prompt a transform, sorry for the confusion. Did this crash the SUITE for you or simply freeze interaction with the SUITE? Either way it might not be as intuitive as I hoped for. Maybe the mask should just be placed, and you can go on…
okies, thanks for the feedback guys. @josh Yeah, my edge loops are quite tight so that's probably why it doesn't too that high poly, i'll untighten some areas =) Also, sorry about the bad lighting... just wanted something in there. I'll fix it for the next update and same goes with anymore wireframes on the high-poly.…
Hi to all. Today marks on the calendar that I turn 7 years doing 3d. I share with you some update on my portfolio. Try to give it an anime style touch. My Artstation: https://www.artstation.com/artwork/x3Y2RW My Sketchfab: https://skfb.ly/pqCHE Hope you like it. Cheers.
Hey guys! It's been a while again! I've been busy, and now it's time for a little update. I've finished a few more designs since last time, and I also put together a webstore for those who are interested. That took me some time as this was waaay out of my comfort zone, but eventually with the help of ChatGPT (significantly…
Sadly, renderhjs moved to Blender and has not updated the 3ds Max toolset since. There is a built-in Straighten tool but it only works on shells with an even number of quads.
Hi everyone! Sorry it's been a while since I've updated (there's a good reason!). At the end of the month I'll be joining Creative Assembly which has been a career dream for quite some time! I'll be part of their console team working on their new first person shooter IP :D This is why I haven'y made any updates recently,…
Hey everyone! Just a quick update. We have added a few more features to chamfer in the 2020.1 update. * Radius Bias - Controls the size of the chamfer when you have sharp angles, making the chamfer size more uniform and round. * Weighted chamfers - We had weighted before with crease weights, but as Dennis pointed out, the…
For a while I thought that buying perpetual licenses would be the best way to handle this - I bought perpetual licenses of Substance Designer and Painter (since those are the primary Substance software I use). But I really appreciate their constant updates so after a few months of lapsed maintenance, I usually go back to…
Alright! I guess this will be the final update for this scene (unless anyone got a good reason to ask me to work on further, that is :) ). 12/09/2013 Thanks to Ged, Snader, and the rest of you guys who comments/ critics or view my progress up till this point. I've updated the edge counts for the cymbal and pipes, scale…