Thanks for all the comments guys :D I'm happy to see so many positive replies, considering that it's not entirely finished yet ;) Seaseme: Thanks mate! percydaman: Thanks. I was planning to work on the sand material and add some panning to it, to fake the wind movement. Unfortunately, I wasn't able to finish it on time. I…
Are you talking about concentric ripples like Mark's example? Or are you talking about larger wave ripples? There are many ways to do waves for a game. Are you making a game water surface? If you make a tiled looped animated wave texture, this generally sucks because you see the tile repetitions across the large water…
here is what I mean: in the upper right corner I colored the parts like how I would have devided the model. To many cuts go through the whole mesh hence the reason why it looks messy at some parts. If you have less loops and cuts through your model you have better subdivision control - the more you add the more difficult…
I get a nice mental image from the Episode of the Simpsons where Marge gets a job at the nuclear power plant. Thompson bursts into Gate's office Thompson:"Bill, we've got precedent, witnesses and a paper chase a mile long!" He slams is briefcase on the desk. Gates:"Oh really?" He presses a button on his desk. "Well I've…
the hydrant looks preatty good, but pillar doesnt do so well you could enhance texture of pillar maby by using diferent texture to inside of holes to make a point that it is the inside, rubbled part, not as soft as outside painted concrete?and you could bring out the cracks that you got on normal map made of hi poly by…
Ah, I just had this problem and found a solution on reddit. All edges that are marked as sharp, need a seam. Re-unwrap, rebake, and the issue should be resolved.
[ QUOTE ] why couldn't they do it with a decent game, like mario? [/ QUOTE ] like mario? yeah cause you can totally customize your own avatar in any mario game ever made. so it would be completely personal and worth the money. /endsarcasm Great idea, but the original concept of this came from an opengl model extractor app:…
What approach do you recommend for modeling this while including all the vents? I'm currently using booleans, but I'm curious about how you would avoid having too many edges around the model just for the vents. Are there any helpful tutorials out there?
the face scares you? not sure if thats a good or bad thing. there is a slight dent at the nose are its just hard to see.. and as far as the low forehead.. well ive seen my fair share of human faces and honestly with this one i wanted to experiment with a weird looking face and not the typical grizzled marine.. or chizzled…
Another update to this project incoming! Since the last post I've focused mainly on getting the cobblestone road look less tiled, including a mix of vertex painting and splitting up the piece into different material sets. Aside from that I have worked on the main arch house kit, tweaking material stuff and adding another…