I'm the one who learned Max and now learning Maya for my job too~ Maybe I can help you something, my job is focus the modeling path~ So I only tell about the different between modeling path and some basics~ And I'm using 3dsMax 2011 & Maya 2008 to telling the difference~ So maybe some of my advices are already outdated due…
Lady Death Fanart Collectible: Part 7 Cuts and keys Hello guys, this is the final entry of this process, it’s a long post but maybe you can find some useful information. Cuts and keys Before explaining my process to create the separated pieces I must say that it’s mandatory to understand how scale works in Zbrush. For this…
looks beautiful. gerat materials. i will nitpick a small thing though. I think the way you got snow on peaks isn't exactly realistic. The way it cuts off at such a distinct line, then the fact that it's still clinging onto the steepest ridges seems opposite of what you'd expect. If most snow is melted, the only places with…
im going to give you a tip man on anatomical study, because if you are a character artist, you are never going to stop studying this. Consistent practice and study is obvious, being hyper critical of yourself is fantastic, it may take years before you produce what you want to but you will get there. One thing I started…
So Some of the feedback I have received from other sources are: -The name sucks -Books aren't exciting -The App is difficult to use -The pricing is scary. So we're thinking of changing the name to HyperPad, its a more clear name that's easy to spell. It's also a reminder to the classic Apple software development package…
@DweenieTodd as I said before I had to pick myself up a lot of times in life, not only career-wise, so I'm glad I'm helping somebody else. You need to shake something off yourself: never say "I feel my chance will never arise" because that's magical thinking. Magical thinking means: "Aha maybe one day this will…
The environment is already looking pretty good with the geo you have so far! Good stuff man. You say you sorta have some idea's of how you might texture it in your head? Let's hear/see some of em :smiley: Doesn't hurt to start things off with a peer into your initial vision for this piece. What kind of sci-fi scene is it?…
Well there are a few areas that really stand out for me. Have a look at your basemesh and compare it to the arshlevon ones here: http://wiki.polycount.com/BaseMesh You'll notice that his and NickZ's are far more rounded than yours. Your characters face is pretty square and the proportions of the facial features is off…
IMO, if you're working on a portfolio as an environment artist its a good idea to focus on a few small scenes. I wouldn't worry about having an entire playable level(as this is more suited to a level designer than an environment artist). If you were to create a few small scenes, with some sort of focused design in each it…