I'm not Mr Physics Guy here, so forgive my complete ignorance. We're getting a lot of power for not much cost, right? If this sort of thing was developed and extrapolated to the Nth degree, could it have any potential for generating power? In a few years are we going to ditch the nuclear power plants and run the world on…
hahalol! then i'll be sure to avoid HD till i buy my own HDTV.... but yeah, now that i look, there are some nice 720p, HDMI in, LCD HDTVs at around $600 US... pretty good stuff! none multi-system or multi-vaoltage though [uh-oh]. oh, and wth is ATSC? never heard of it lol!
fucking awesome!! i saw this just recently.. last year grad's 4th row, second anim from the left The Baloon http://www.rsad.edu/portfolio/ca.php first one's also pretty cool, on the first row check it out also for those who may not know this retired polycounter.. animation master magarnigal http://mmellor.com/
Absolutely. Also i've been told that a single8 bit image cannot be compressed by the graphics card, so while your grayscale spec map is 1/2 the size of your rgb map, compressed that rgb map is 1/4th the size. Thus actually being MORE expensive to use grayscale spec on its own.
I like the revolver kind of loading system. It does looks a little unbalanced because of the handle imho. I would rotate the handle and resize it just a little. What i don`t like is how parts of the model (buttons, coolgrid) intersects the gun. Try to flatten the edges to the surface - it`s also easier to skin. hth
Thank you for your answer. Ok, fair. I forgot to be more precise by what I mean. I was talking about changing the skeleton, like adding joints or sth like that. So what would be the workflow to keep old animations while updating the skeleton? Is retargeting the option to choose? So, I guess, retargeting would be kinda…
schamalamading dong! i think the belley button is too low, a quick head check puts the belley button about 3/4th a head below where it should be. the reason i noticed it is because it seemed odd to have the belley button no located in that cranny between the bottom two abdominal segments
@kartozhechka All fun concepts! Definitely keep posting these :) cleaning up some assets today from one of our past interns. Here's one: Original drawing is by Colin Searle (btw, he's now 4th year at Sheridan. Super kid! Consider him for work when he graduates!)
Hey, I modeled a gun exactly like this. It's the Beretta right? My advice is, be careful not to make it too "boxy". Remember, a gun has hidden crevices and ounces of roundness to it from the sides. Don't just model from the side view but also consider the front,top, bottom and 3/4th as well.
y, the price is quite an argument. but my statement was related to the content. I saw a video of one guy who used quite many bool operations and it seemed that no n-gon clean up is needed. but i cant get it how sth like this shall work fine with a reduced lp in a game