1- Yes, shaders are math's based equations and calculations, so naturally, they will have a heavy impact on the speed of the scene since (in some cases) shaders can be physical based and multi-layered, meaning they take into account real-world properties. Shaders are what drive the fidelity and realism of the scene most of…
Well here's the passmark CPU benchmark numbers: e6550 - 1454 q6600 - 2966 - $190 new on ebay, ~$75 used on ebay I5 2500/K - 6745 - $210/$220 I7 2600/K - 9095 - $300/$325 So the Q6600 would be a decent upgrade if you're short on cash, but the 2500K at ~$200 plus a $100 mobo and $50 for 8gb of ram would be a much better…
Yes 1070 is the best value card, if you can wait may be one month. Because with the release of new AMD card RX480 and others(reviews will be out on June 29th), the price of 1070 will be reduced.
oh man, I wish I could. My best bud Gerald Orban is doing 2 talks on the 29th. Nurturing Large Projects: How We Structured Hardware: Shipbreakers To Make It Easier To Develop, Test, and Maintain and Heads Up Display: Icon battles and So Much More in Hardware: Shipbreakers
Couple models, but most of my time has been spent working on improving my drawing abilities. *Not safe for work* http://oi43.tinypic.com/29pxbww.jpg http://oi40.tinypic.com/r6w8sx.jpg
Here's a presentation shot of a Poison redesign (Final Fight, Street Fighter) that I did a while back. Maya viewport with Xoliu shader, 2944 tris. I dug it up since the hype-o-meter is starting to rise for Ultra Street Fighter IV :D Also, second player costume (stars-and-stripes leggings for maximum cheesiness) Based on…
If you notice in that tutorial, he is complaining about Max's RTT not working with alphas either, and he is using an orthographic camera pointing downwards to render the grass. This thread may help you, still talks about Max, but I have applied the same principles to Maya.…
He mentioned Reactor, so he may not have MassFX Physics. Here is a quick hinge tutorial for Reactor: Completed Example File: http://dl.dropbox.com/u/2904948/Tutorials/ReactorHinge01.max Create the Hinge:* Parent object b to object a. * Change the pivot on object b so that rotating the Z axis gives the effect you want. *…