Made a knife for QoP. Compiled and imported successfully. This is the result: Things to note:* Massive texture in the background. This doesn't appear in the in-game previews, only in the preview in the screenshot. * The massive knife. I've tried resetting the xform before I scale, with no success. Thoughts?
Amazing work Ana ! I love the art of Castlevania Lords of Shadows 2. Could you give some more insight into your texturing process ? I'm particularly interested in how you achieve such crisp and nice cloth details. And the bronze effect I saw on one of your statues on your website.
So this is how it looks like in Designer: Switch is set to "Side-by-side button". Designer Preview section also looks correct. But as soon as I import this to Painter that bool variable for some reason appear as integer selector instead of expected 2 buttons
Yeah this is my L96a1 with special desert camo. I am not a good 3d creator being that this is my first time with a regular image. It is very low poly and blocky. Please feel free to comment and post your own creations here.
Been working on this project for a while now in my spare time. The first intent was to get a 3D print done, but I need to do more research on that, however I want to hit an improved level of sculpt, real-time texture work and presentation. Tohan Kim, Joe Madureira, and Brian "Bobo" Jones are my major influences. Here are…
Two permanent position of Associate / Assistant Professors are available at the Department of Arts and Computer Science, Inland Norway University of Applied Sciences. Please find the announcements here: Associate / Assistant Professor in 3D Modeling and Animation Associate / Assistant Professor in Game Technology
Hi I made this character recently under Aleksandr Kirilenko's mentorship. It was really a fun and learning journey during making this character. Let me know your thoughts on this guys. For more shots please visit my Artstation - https://www.artstation.com/artwork/WKgdy3