Also... the "Cap" tool within the graphite modeling tools. Not to be confused with the cap tool in the Editable Poly tools. If you are using 2012 though you are screwed. They seemed to have broken this tool.…
We say here: "the harder you try, the faster you get". But man, don't be exaggerated/hyperbolic @ned_poreyra. BTW, I think all time wasted with logic in modelling is justified (playing videogames would be different, and that's what too many people do instead of improving). If ned_poreyra says he's practicing to get…
Beforehand, this is not so much about how to model a weird shape, but about how to approach modelling a piece I'm not 100% sure about, so apologies if this is not the right place to ask. Hey guys, so I've not much experience with 3D overall, but I was asked to tackle the modelling part of a group project since I was the…
@AntBay If the manually placed edge loops need to wrap around the bottom of the shapes then the topology structure of the base mesh will need to be changed so it redirects the edge loop around all of the corners and down along the bottom edge. Below is an example of what this process could look like. Here's a simplified…
Lets take a quick look here, this was a very quick test to do, and i'll show a variety of results. First off, a nice proper sds model with uniform bevels on the edge. This is a simple mesh to create, and again like most issues in this thread, we just need to use enough geometry on the curve to get an accurate result. Link…
Not sure if the title is worded correctly, but here's my issue. I have a spline in the shape of flames from Illustrator that I need to use to create geometry to add onto a simple drumstick model. One of my restrictions is that I can't alter the original spline, except to help bend/wrap it around the cylinder. If I convert…
Well, if i want to work as a modeller or smth, or just model smth i'm asked to, proper topology should be important, shouldn't it? It's a job. Where you are asked to model ANYTHING. You can't go around asking people what to do when you are stuck. Or can you? Who employs a guy, who can't do anytinhg on their own? What if…
@Ridergraal Try selecting the edge loops around the shape's perimeter and use a bevel operation to add the support loops. Bevel operations will produce support loops with a consistent edge width and it's less work than manually adding geometry. Check that the object's scale is 1:1:1. Unequal object scale values can impact…
I really liked the simplicity of Perna's approach so I decided to have a go at it without the Quad Chamfer modifier, and using again using Open Sub-Div. I'm trying to get used to using Open SubDiv so this was a learning experiment! Without Quad chamfer both required a fair about of cleanup to control edge hardness. Using…
I think your problem is that you are focusing too much on the side view port. If i had to guess, you created it form a plane/subdivided box maybe, and traced around the objects silhouette. If the above is your reference, Then my advice would be: Side profile looks great! The rest, Not so much. That's the danger in looking…