This is a really beautiful model. Your proportions are perfect in comparison to reference! I hope you dont mind me asking, but are there any specific tutorials that you wouldn't mind sharing? I've given sub division modeling a try and it's pretty fun, but I'm not very good at it. I used that ithica shotgun tutorial by one…
http://www.3dm3.com/tutorials/hdr_lighting/ http://www.3dm3.com/tutorials/vray_video/ http://www.3dm3.com/tutorials/vray_render_studio/ http://en.9jcg.com/comm_pages/blog_content-art-220.htm Hey Raul, I remembered you were asking about Vray in class. I know jack squat about rendering but here are some links that may work…
So I looked for the beetle bug in the forums for that tutorial for how to get a vehicle into UDK and have found nothing. Iv searched for some other tutorials but they seem a bit complicated. I want this effect with the suspension except I want it in game and not a cut scene. [ame]…
Hey Chadwick, thanks for sharing that, can you just tell me where i need to go to access these settings to make sure i am doing it correctly or a tutorial which gives me the following instruction?
I've tried to get a job in the gaming industry but they don't want people from VFX. Also, learning online is not always the best as you don't know how qualified the person doing the tutorial is. I started my YouTube channer after seeing a guy explaining the proper modeling technic for intersecting two cylinders. His method…
Taking one of your replies i guess i found your goals. You can touch other area's when you become more comfortable with the tools required, then try other sections of production and see which you want to take more advantage of over another then with artstation search for that topic and stalk someone's work that you want…
rendering a half done model is a waste of time. Its still a blank grey work in progress, trying to hide that with lighting and GI is a huge waste of time and ties up your PC while you could be doing actual work towards having a finished model. It's also irrelevant to a game art portfolio. It gives the illusion of taking…
2.0 looks awesome! Can't wait to try it out. As for tutorial ideas- I'd love to see a complete workflow for modelling/texturing a single basic asset ( something that can be quickly modelled to save time (only 2 or 3 color ID's)/ is made to demonstrate workflow rather than extreme detail) I know modelling isn't part of the…
Well there is other ways to include more context help - why not having a contextual help palette that one can have on or off just any other window (brushes, tool presets, channels) that simply describes what the tool can do. This could even be stored in an open format, so that users could easily overwrite them/provide…
What's up? I found this http://www.caligraphics.dk/id2.php?content=tutorials.php&tutorial=ID2/head2/head2.htm I love the sentence at the end of the tutorial. Read it, it's priceless. here are the keywords I used maya +modeling +nurbs +sphere http://www.geocities.com/susantio/head01.htm I love the sentence at the end of the…