@frmdbl I never played the Gothic games but it seems like this would fit! @kanga Thanks! It was a fun project to work on. I posted up the final image. I wrapped it up last night :)
Hi Luiz, could you share some reference pictures please? Right now her eyes look alien and bit too bulgy. The eye lids should be wrapping around more of the sclera
Yo bobo man, ive always wondered how you get those awsome wraps specificaly on deaths forarms and forelegs. Whenever I try to do that it looks subpar. Are they extra geometry or are they sculped?
Lots of different species in that kind of arena. What about a desert antelope. You already have slight touches on that "dune"-like look in the above concept (tight fitting with wrapped scarf around the neck).
Tweaked the brightness of the overall scene. Next up I think Ill make the hand rails a bit taller and unwrap the last few objects and wrap this thing up(then start the darksiders 2 contest!)
@apllana What are you fabric settings for MArvelous Designer? I have trouble wrapping my head around how to get things to act more like they need to like their real life counterparts.
Only have a few left, I don't have gifs for all the animations, mainly just these. I should wrap this guy up this weekend. Then spending the next two weeks in SFM. Oh boy!
Thanks for posting! I was getting a little discouraged at all of the 'well, go make your own studio' remarks floating about last night, but this is an excellent wrap up. Polycount, you so great.
Well yeah that's the simpliest and lighter way. Bleeding is always an issue unless you have no filtering and mipmaps. There's a way with shader instructions to wrap fragments of a texture on themselves but thats probably a bit costy for mobile.
@SkJoke I would widen the sleeves, similar to how I've painted over on other models. The rope wraps around the skulls are also very thin, if you can I would thicken them.