first job. pulling up and down the (paper) targets at a rifle range (was behind cover, still have some hearing damage but interesting to get to see so many different types of firearms)
The walkers seem kinda cool, but how is that going to be effective? They look like slow moving fat targets suspended at a convenient height for popping outta the sky? Hopefully it has some powerful weaponry...
Im pretty sure it does support morph targets cause I tested this explicitly, and nothing special has to be done actually. Which UE version are you using? It should work in 4.25.
Only model what you see unless you want to go overboard for porfolio presentation or something. And how much you see can depend on animations / the level of detail in the target game.
Hi all, This is my first challenge i will do my best. ^ ^ [IMG]http://www.polycount.com/forum/<a href=http://imageshack.us/photo/my-images/543/breakdownq.jpg/ target=_blank>[/img]
It should rename the target UV map when you rename the UV map. But be sure that the high and low UV map names are different, otherwise it'll try and bake both. Bit annoying.
What platform / target is this for, and who are these sinister hate-mongers who will give you a hard time about 750 tris? Of course, it does depend whether this is a huge part of your asset, or tiny ;)
So, I do it =) Megarandom click and I copy bone weight from model_1 to model_2. Select source model, than select target model, press "Space" and type "Transfer Weights"
Finally started playing around with render Targets, some R&D for interactive snow, that I'm going to use for my Dynamic weather system in UE4, My Grad School FInal Project.
if you work on hand painted stuff, then you dont really need to sculpt your terrain in sculpting software.just paint your textures, then make the terrain in the target engine's editor with the terrain tool.