But the problem with that argument was it only took into account color. You also deal with size. So unless say Ps or sketchup are limited to 256 steps for this in the same stepping pattern as 8 bit color, you are reducing your work fidelity.
Hi. Great tool. I use it all the time, but I either can't figure out the process for exporting collision or it's not working. Can you please post a step-by-step on how to export meshes with collision? Much appreciated. Thanks.
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
Adrian, for future reference, most forums have support for BBcode. To put in an image, it's usually . As far as AO and CA is concerned; I usually look at things like that in terms of hierarchy: Cavity is local, whereas AO is more global. Therefore, I consider AO to be higher in the hierarchy. So I usually start with the CA…
People say to learn to play piano not because it makes you a better guitarist, but a better musician. Music theory is a lot easier to learn and understand on a piano, since the notes just go in order from the lower octaves up to the higher ones...but a guitar has 6 strings, and each fret goes up a half step, and the next…
Update #1 - Wall Tiles I'm trying to be smart and modular about this - so environment tiles are clearly the best way to go. (Not going to lie, I'm more of a Character, Props, and Weapons kind of guy - building entire environments is definitely exploring outside of my usual scope) Step One was planning and laying out…
Hold your horses now. Main focus was face and head and sculpting it based on ref image. The one who sculpts often needs to sculpt based on ref image and nail it or get it acurate as possible. This is what i am trying to do. I am not trying to be concept artist i am trying to learn sculpt based on ref images. The ref image…
Yeah Chilliskinner! hehehe! Yeah Anuxinamoon I do that as well sometimes. Sometimes I get a really complex mesh and I prefer to break it up and lay it in flat planes. I enjoy unwrapping as well. Something cool about the texture layout and how it wraps around the 3D model in creative ways. I'm still getting better and…
Here i did this while listening to a podcast. (more help is at bottom, so read the whole thing and then start if you feel like doing it) I dont know what you know so i made it as simple as possible step by step. This is for me the simplest way I could think of making a model. (in one piece) if you look at the image I…
Are you searching the user reference or the tutorials? There are very detailed step by step tutorials about making a squishy ball bounce down steps as well as a bunch of wobble toys. All of which give you the foundation you'll need to set up what you need. In case your help files are... dorked... I'll give you a quick run…