The BRAWL Tournament! We're kicking off a new contest here at Polycount - The BRAWL TOURNAMENT. Participants will be working from a HUGE list of existing 2D or 3D fighting games to come up with their own 3D reinterpretations of their favorite FIGHTERS or STAGES. Only the best of the best can enter in the BRAWL Tournament…
bfalwcon: thxs, yea I should maybe have a quick breakdown for the creation process :) kodde: thxs a bunch, youre right about adding a resume and linkedin link and getting a domain all these things dont take much time to do. I see what you mean with that comparaison I gotta work on that. slosh: thxs for the kind words, in…
Looks nice, I really like the metal parts on the horns. I think the fur could use a little more variation, right now it's pretty much all the same shade of brown, adding some lighter values and some different browns could really give it some life. The really dark shading on the face looks out of place and slightly…
@DudeinCA, yeah if I could I'd probably just change the title to "Freeze Gun" Or "Ice Beam" at this point since it's grown away from it's minigun/gattling inspiration @ysalex Yeah I did sort of like the square bits but they really were unnecessary and boring, and since there's already so many lights on the thing they were…
What are you making this in? Can you make normal glass? Do you know how normal glass works? I'm very sure you won't be able to find any tutorials. So if you really want to do this you better start trying to think about the problem yourself. What makes scratched glass different from normal glass? In normal glass what…
Very nice. I too thought it was the concept art. I noticed a couple of things: The angle/shape of her hand holding the lantern looks a little strange (it might be the same on the other one, but I can't tell from the angle) and I don't really like the colored circles on the lantern. It is a lantern, right? The lighting…
3DS MAX GENERALIST / LIGHTING TD Location -Los Angeles, CA Contract Type -Full-time, onsite contract Contract Duration -August to November immediate availability is required Job Summary On a daily basis, the 3DS Max Generalist will be responsible for the development of various highly realistic visual effects for this…
Something doesn't feel right. The suitcase is way too matte. I imagine a suitcase would have more reflections because they're typically made of leather, cloth or plastic. Same goes for those stickers. They usually have a plastic coating on top. Only beat up detail like grime, dirt & dust should look rough, and thus give a…
Hey Bearded Man, I think r_fletch_r was right about the atmospherics of your scene. I would add some fog, rolling hills and even some hedges to your scene. Plus I think if you were to pull your light back and maybe lower. Also softening of the shadow edges, I think you'll get the look your going for. Right now your light…
Huh. I found your TW thread a bit difficult to follow. I guess being an artist I tend to learn better with more visual examples. I already understood (for the most part) how each vertex normal is converted into world space, so the light vector can be compared to it, then the surface is shaded appropriately. But then I read…