There's a few ways to fake it, what material are you trying to make? There's examples of hair shaders, and brushed metal can be done with a normal map.
Hi guys, I'm baking a lot of stuff in marmoset using python api, however today I've found that when I set baker.multipleTextureSets = True Marmoset found 0 texture sets in my model: baker.getTextureSetCount() retrns 0. Model is ok and have materials properly set: if I select baker in scene tree view by hand it refreshes…
Does anyone know of any information on how the environment textures / shaders are put together? what maps they have, how they blend etc. There is an absolute ton of information about characters but not found to much info on characters! Thanks