Hi everyone! I'm really excited to be joining this amazing community. I've recently started learning concept art, and I'm eager to improve and develop my skills. I wanted to share some of my work here and would love to hear your thoughts and feedback on how I can get better. As a beginner, I’m open to any advice—whether…
if you say so.... this is the best i could get with the starting distance of 20, mine on the left (same distance setting) btw max 30 to 5 mine 30 to 5 perhaps it's the sharp corners it doesn't like ? heres an easy one for it a simple circle from 3 arbitary points looks like guess work to me, I wanted to do 2 but the max…
I am simply just adding a response, nothing more, i am not on a high horse or a low horse i like what i do and i present my own work, i do not see my work as any better than anyone else's just fyi. Dark black-grounds usually aren't that great &/or it takes some really technical eyes and know-how to get right, imho. Quick…
More concepts up for collab..... Mana / Blood ward ES staff (chinese symbol reads Earth)* spring 2014 Chinese lanterns. First two images are different styles and details. If you want a concept just ask for a combination. Some more styles (mainly repeats but in a front view) Healing ward for juggernaut. A chinese gong that…
Companies are usually pretty lenient...but in this type industry a due date is usually a deadline... which is a reflection on work habits. Excuses really don't matter (not meaning this harsh... it's just the truth). It always sucks when something like this happens, honestly I couldn't say one way or the other. If they have…
Giving us the choice between two types of tangents when baking would've been ideal, i remember one of the Autodesk reps agreed with me there. Too bad to see they didn't implement it. So i tested with the same single smoothgroup cube case: all DX shaders have this problem apparently, it's just the worthless "DX display"…
After seeing it I would hope that another company will pick this up and get the original team to see it finished...but I don't know how copyright and all that legal mumo jumo works on this type of stuff. I can't stress how awesome this would have been...after playing Amalur I was always wishing for "more" of this…
As someone that has been a fan of all types of metal, has written for metal mags in the past and on websites, and followed Dio and Sabbath for years and years...I kinda knew that. ;) In fact I would hope that to most metalheads here on this board that was common knowledge. Shame if it isn't. The Devil You Know is an…
Thanks man! Actually, I used to use decimation master a lot, but I have been seeing some pretty good results from ZRemesher actually in 4R7. I like it too because it gives me nice clean quads to work with and makes things a lot easier. It really depends on the type of surface or asset you are sculpting if Decimation master…
thx, added yet another baking map type: transfer: I hope thats clear to most, if not: it renders your material from your selected object from UV-channel A to UV-channel B. Its useful (and I often do that) when you want to re-target or re-layout your UV-layout but already started on the texture. This way you can transfer…