@Pedro Mag Release Button/Charging Handle/Groove & graved detail: I will do all that during the low poly inside of nDo the same way I did with the jigsaw, if any detail doesn't come out right in the normal I will just model it on the high. Trying to cut back on the minor stuff and capture most of the model with geo…
um.. yeah Kismet is nice, but its not a substitute for uscript. Its more like a "lite" version for whats most used in level design and machinima. If you want to go the particle effect route, which might be the easiest and potentially only way to go without coding something, you can use kismet to spawn a particle of your…
is that max bones? biped? if max bones, you want to adjust your bias handles in curve editor so the 1st and last frames have the same in/out curves. there is also a button along the top of the curve editor that automatically loops the animation so you can get quick looping previews. if biped, you can use the curve editor,…
My experience thus far: The Max UI is more intuitive and 75% of what you need is somewhere on the right hand side of your screen, whereas in Maya it's off into the jungle of sub-menus and alternate shelf layouts and tap-dancing between toolbars. This doesn't really matter much at all if you are experienced because you are…
Okay, big update! I've been working really hard on learning to sculpt clothing and folds for the first time, and now I have all of her costume in place. It's obviously still missing a lot of detail work and her hands need detailing, too. I'm also trying to find a better way to have her goggles hang from her costume. And I…
I think you might be able to push the whole "Tesla" part of the design a bit more. As of right now I think it's kind of hard to tell that is some kind of tesla gun without knowing the title of it first. While I do enjoy the simplicity of the design with the rather nice metal flourish you have going on, it feels a bit empty…
I agree with what Daz said, especially abou the torso being too long, let my try to explain. The distance from crotch to navel is equal to the distance from the navel to nipples on your model while it should be much shorter, also the hands seem to be the right lenght but look how they almost end near hips while they should…
well even though you map or tile your map in 2d (using layers etc.) you could still instantiate 3d prefabs instead of 2 billboards or sprites. E.g. make a 3d cube kinda sprite for every tile in the tiled map. Anyway that's what I would do, my main reason to go with something as tiled is its simplicity and as such power in…
Hello. Here is my portfolio: https://www.artstation.com/alvordr. I have a mix of hard-surface and organic modeling background with a degree in Game Art & Design. I don't see any of your criteria being an obstacle. I would be happy to discuss this with you, if interested.
Hello! I’m Joaquín, a 3D Artist with 8 years of experience working
in the game industry. I specialize in environment and prop creation. I’ve primarily
worked in realistic Sci-Fi Unity games but i've also been employed for
stylized/lowpoly work. I am available and looking for remote work. I’m open to work
in part-time,…