Thank you so much for the breakdown Okkun. First the Valve Dota art guide and now this really make me want to try out this approach as there seems to be great art benefits with none of the drawback of an usual normalmap workflow (things being locked down after the bake). It really fits this game style too, great job ! I am…
Most people bake and texture at a higher size, the in-game version will only use a 256x256 though. You can make your textures at 512x512 or 1024x1024 for a nice clean version, useful for presentation. When you import it into Dota 2, the importer utility will automatically size it down to the final 256x256 res. Past that…
@Andrew, Thanks man! Glad to hear from you. your dota stuff is as awesome as ever :) @komaokc Thank you. Yes it's only two people doing 3d art. I'm glad you can see our efforts. I'm also doing all the programing using both Blueprint and C++ :) Here's another video of the Endurance mode. Lives are set to unlimited because…
My model of the Crystalline Comet Staff that is used by Crystal Maiden from the Dota 2 game : My Link to My Shapeways Account : https://www.shapeways.com/shops/imrolandordz Shapeways Product Page : https://www.shapeways.com/product/P9ZWT23N8/shards-of-the-crystalline-comet-staff?optionId=65337278&li=shop-inventory…
Hi all! This is my first topic on polycount, which is dedicated to Axe hero. Let's start. Need any feedback with choosing basic color for axe's head: after choosing color, I'll make small details( like scratches). also need help with shoulders( please give me your advice, which one is suitable for head/mask): P.S. these…
there are lots of different styles you could do for wood and lots of different games to reference them from. Example: DOTA 2, WoW, Diablo 3 and many more but these to me are the ones that stand out the most. Also there have been lots of different threads of people making amazing environments that include wooden objects....…
I think your designs are sweet as fuck, but they seem to be aimed at a more 3rd person game like a fantasy MMO where the player can pick up on a lot of the small details in the design. But in Dota, the player can't really do that from the top down camera angle so for example the dazzle set is gonna look like just purple…
@ModBlue - thank you for the compliment :) If you have zbrush, texture there, Its not amazing, but its absolutely doable. Most modern hand painted textures are done with AO, curve and bent normals map projection from highpoly sculpts anyway. there is a really good tutorial made by the valve guys for Dota 2 that goes…
In my opinion whole concept of downvoting is wrong and should be removed. In the end what matters is the amount of ppl that will actually buy your stuff, and not the number of them that will not buy it :p One can say that downvoting is a mechanism to prevent from inappropriate content that would be far from dota…
hey there your new staff works really well love the bronze highlights that make the centre pop for somethign like this which is far away it prob wont matter but i think the leather straps could do with some love but usually these things are seen from a distance like in Dota or LoL but if its aimed for wow then yee the…