It is fine mate, don't sweat it. :D I'll make a come back when I have the chance. By the way I see that Neox is " lettin' 'em 'ave it" again... Naah I am just kiddin' . :D I know he is doing it for the sake of that mate. He has a direct approach that is all. In fact once you get used to it it feels quite good :D
@defragger Thank you so much for your encouragement. I dont know what to say D: And yeah, I'm aware how insanely hardworking people are, kinda make me look bad dem :D @Zi0 Thanks for the advice! THere are lots of studios in UK and Poland (well, CD Projekt :D ) that I wanna work in, so I'm definitely keeping my eyes opened!
Huhu yah thank you for the answers :D Maybe you forgot to say you have to lay off a little when you feel frustrated, because working into frustration just gets you moar frustrations XD All-in-all it answers, I once tested the bliss of working there and I f***** want it back :D Can't wait for part II then, thanks :D
This is for a game. Character Rig & Animation No of character to rig and animation: 1 (to begin with) Rig with body and face, Rig needs to be transferable to another character along with animation. All source files need to be submitted. Reference Link: https://www.youtube.com/watch?v=ETTQxY13vBk Breathing is needed for all…
Hey everyone I’m sharing some of my past 3D avatar work I focus on creating stylized characters for VR platforms with attention to clean topology performance and visual quality Feedback is always welcome Contact me on DISCORD
Just adding my .02's.: Yes its a weird thing that happens perhaps from inflate useage? I do not decimate either, i didn't decimate because i hated the ugly baked normals look i get from decimated meshes. They, Yes you have to pay attention to the levels you are creating and can't just go click happy to get the smoothest…
Toolbag uses Catmull-Clark sub-division. I'm not sure what sub-d technique Zbrush uses, but if it's a different smoothing algorithm that could explain discrepancies between the two applications. Additionally, Zbrush is capable of editing the mesh at each sub-d level, so if you're exporting level 0, you may not be including…
*I'm using this contest as more of a learning experience, so any tips or critiques are greatly appreciated :D Hello! Welcome to my little blog! So I'm pretty fresh to 3D modeling, so I hope this goes well! I've wanted to make this skin Dragon Tamer skin for almost as long as I've played Quinn. She was the first champ I…
that is the weirdest shit, you can create a layer for sub-d 3 then divide to sub-d 4 and create new layers. and you can even switch back to sub-d 3 and turn record back on and work on that layer. but you can´t make new layers... its like something must be realy messed up in their code. so GPU-support and 64-bit would be…
Second color variation batch for Xayah! Took a lot from B / C and D from previous one, based on feedback :D . Even the H option is more .. "Wintery" . you could say F is an evolution of "B" . For me Xayah needs to have darker colors, but the other ones, specially H, it's still appealing to me, even if its based on a clear…