Just one of the ways to do this is... add more geo. throw away that model it's going to drive you nuts. I think there's a "how do you model them shapes" here on PC, look that up. K
Burn the Maya user! No reason except Autodesk's excuse for an SDK >_> Although, in parallel, I'm developing a .NET wrapper for the format which should make life easier for anyone else looking to create an FBX pipeline in the future.
Pior - Just read that article you posted... that is nuts, but incredibly informative. By any chance have you had any of those symptoms? How do you reduce eye strain? Do you work with glasses?
i would recommend you reading what i wrote and not starting a war. like i said i want to LEARN and not be IGNORANT..soo plz DEElekgolo - what is this? a hater forum of some sort. the net is full of these
very "nit picky" ... hey GoSsSI'm very curious as to how you texture (small tutorial please). i love what you've done so far keep up the good work. very excited for this piece! :)
Started to work on the side wall adding another pass of details trying to finish with the extra nuts/wires still a long way to the end. If you see anything that catches the eye please let me know thanks!
soup is a hard nut.... without understanding how maya works and some scripting skills its no fun to use... take a look at all tutorials here first... http://mayaspiral.blogspot.co.at/ http://www.tokeru.com/cgwiki/?title=Soup
The only nit-pick I can muster would be that some of the cylindrical/pipe pieces are a bit thinner than what appears in the concept. Other than that, I'd say this is really coming together. Looking forward to updates.
thats an interesting design! but pretty cool! lol the arm burn on this would be gnarly lol my nit pick crit would be im unsure about compressed air placement but thats it lol Nice job man!
Scandaniavia, Stockholm would be a good city to look, a good game scene there,english speaking population,good social safety nets if you lose your job and if you are single, some of the most beautiful women in the world.