Your website is extremely distracting to me. Those wire frames are no good. They hurt my eyes and my soul, especially against the white background. A quick way to do this in max is clone the object, go to material editor, click on wire frame darken the wire frame to whatever color u want. Apply the material to the new…
[ QUOTE ] If it was actually taken within the game's engine, and not just a mockup in Max or Maya (or whatever), then the engine itself would have to support the taking of the 3D snapshot. There was an explanation of how the Halo 2 shots were done when they came out at CGTalk, I believe. The shot was set up in the game,…
nice cascade effects :) have you thought about giving the flames some movement in the texture using a bump offset or using a noise texture. Also, have you thought about making a fire animated tile texture, that way they would all look different when they spawn. I like the ice fx, I've been trying to make ice grow from…
@SupRore no one flamed RE4, and didnt said it was an bad title just saying it isnt RE anymore. well to say the truth i only enjoyed it till mid castle part even then i went till the end. -- (opens notepad) ^^ lots of good feedback here :) so for what i can get from discussion is that old RE movemeant was an bitch and it…
Don't use Photoshop, if you care about subtle shading differences between composite and render. Sorry. Use a proper compositor like Nuke or Flame or even After Effects. In a pinch you can use the Slate Material Editor in Max as a compositor. Use the Composite map node, and right click on the preview render to choose Render…
There was some guy on the UDK forums a while back who built up quite a reputation for doing that. He'd ask a question, then when he'd worked it out, not only post 'worked it out' or to that effect, he would edit out the contents of his posts and change the topic titles. After a while and a lot of flaming from the forums,…
Cool ideas, I especially like the bonfire one. That sword has such a cool shape to it. The actual flame sits a bit awkwardly on the base though, maybe knocking out some shapes to make it appear as though there are some elements sitting closer might help? As for the hand, the anatomy is looking better although I think the…
Any intelligent fool can make things bigger and more complex. Who hasn't thought that a game where you can do EVERYTHING would be neat? What makes Smart retarded is his inability to comprehend that his ideas are either not feasible or not feasible with his team and in the given timeframe. Also his attitude in public has…
Badass! I would make his face a little more "piratey", maybe the flames could form a beard and a pirate hat could be floating above his head. And rough up the suit a bit, he looks like he just got a finely tailored suit from the cleaners, rather than being an undead scourge of the seas! Just a few crits, otherwise I always…
Two listen, no problem. I work with a mix of 3d generated from cinema4d, and photoshop for final image. Individual frames start as a rough sketch. After I have determined what details I want to emphasize, I get to work on a 3d mesh. stationKasparov (View in 3D) This can be used to help lock down perspective, and even…