in the meantime 5 part speed modeling/texturing tut. Hand painted textures made entirely in blender's texture paint mode. Based on concept by Tamara Bakhlycheva aka FirstKeeper http://firstkeeper.deviantart.com/ http://firstkeeper.deviantart.com/art/Weapons-concept-04-284014517 Took me about 3h. 2x speed TUTORIAL LINK…
Damn, I got wacked in the ear before and they swole up huge, it really sucked. Ive literally only just recovered from a pretty bad infection, so they are currently at 28mm, and 25mm for the time being due to the one ear blowing out. If you need any plugs to go back up Heartless I don't mind giving them away to a good home…
Pbcrazy: Thanks! Yup, Rhino's tutorial is great. There's also another nifty one you may find useful in Mazvik's WoW Cataclysm thread. The link is.. http://boards.polycount.net/showthread.php?t=67978&page=2 There's also a cool guy named Nickity from the Torchlight forums who's created a similar tutorial but for ice. That…
If anyone is interested, the website has a mini-game where you're rewarded with a couple of short clips and some concept art (Optimus Prime and Megatron (I think) are in the concept art): Just go to http://transformersgame.com/ and wait for the intro movie to get done playing - when you're on the screen with the destroyed…
Thanks guys. I was aiming for something similar to these real-time character models; they are the style and type of model/topology that I was hoping mine was like: http://www.turbosquid.com/3d-models/real-people-male-3ds/512685 http://www.turbosquid.com/3d-models/3d-model-middle-east-characters/515924…
Here is his LC weapon for last months comp. He said he used 4 new bone. www.polycount.com/forum/showpost.php?p=2008670&postcount=280 And a link to his website, http:// www.tvidotto.com/
http://www.imfdb.org/wiki/Firefly#Mal.27s_Sidearm_.28Modified_Taurus_85.29 Basically, it doesn't have an ejection port because it's a revolver, but they put shit over the revolver and gave it a fake magazine. Maybe it fires caseless ammo and doesn't need an ejection port :D
you've seen this page? the eq ao method sounds like what you're after. http://wiki.polycount.com/Ambient%20Occlusion%20Map?highlight=%28ambient%29|%28occlusion%29 hope it helps.