hey - just checked out your anims, your demo reels preety ok - the only thing i had a bit of a prob with was the 1st anim with the voice of christopher walken - the lip synch seems way off/or underdone compared to the 2nd one which is spot on - i don't know if it was the limitations on the stock animaiton model or not - it…
i like uving (my stuff) it is calming when you are not rushing every bit of the process to a stressful level, so if this is "studios" ridiculous time-frames of uving "hate" then i get it otherwise it is nice. I only ever learned how to u.v. in max and this is where i enjoy it, i can see if the program/s being used makes it…
Starting January 20th, 2014 this contest will be a 4 week affair where artists will be tasked with creating a single mini-putt hole (and a custom golf ball if you'd like!) using Havok's Project Anarchy tools. That's right! Not only will you be creating game art, but you will be designing your own mini-golf level and put it…
[pardon me for going off piste] But weird! seems as though upon first impression, the facility was layed out following a classic grid pattern similar in scale to a 1st Century AD Roman Army marching camp with additional walls 'n all. now the question remains, whether that robust looking perimeter is a 'security' counter…
As promised here are the references I've collected this far for this work: I wanted to do something splash art-like with Poloma Halloween's skin. These are some thumbnails: What do you guys think? :) Personally during the process I was already thinking about going with the 3rd, but I must admit that now I prefer the 1st…
Point taken ZASkaggs I only went with paspartout over others like Carbonmade because I'm able to upload my Showreel on the home page. Thanks for the critique on my models Nosslak I will defiantly work on much of what you said in the future, the CryEngine piece was my 1st year end of piece, I was learning CryEngine over the…
I've had an interview experience that went like this... Week 1: 1st Phone Interview w/Recruiter Week 2: 2nd Phone Interview w/Art Director Week 3: Nothing, but did follow up. Week 4: Nothing for Almost the whole week, then finally "We'd like to fly you out for an In-person interview". Week 5: Had my In-Person interview on…
So, I'm almost done with completely texturing my level, I just need 3 more textures and that's it. I've also started on my lighting. I'm not really good at lighting so I'm going to need some major feedback. I don't know if I'll add post processing effects, but I'll think more about that when I'm near the end. 2nd Texture…
My version expires on Jan 1st 1970... if ever I decide to time travel and take my laptop with me, at least I will be able to use Knald a day longer than you. Contacted support about it a week ago by email, no reply yet. Posted another question here in the Knald master thread some days ago: no reply. This is not a good…
Thanks for the reply, nufftalon. I agree that the gun is rather plain when looked from 3rd person view. The gun itself is plain in real life. Here is the FPV. I added the handle to give it some visual interest in the 1st person view. I will start working on the low poly unless anyone has something to say about the high…