The tutorial by Dzung Phung Dinh is still one of the best to me. http://www.thundercloud-studio.com/tc-tutorial/modeling-guide-realistic-human-head/ I posted this some time ago, but i saw his a long long time ago maybe like 8-10 years. It vanished when their old site went down but they reposted it.
Nice first sculpt. If you want a begnning to end tutorial on how to make a complete game character model, this tutorial from 3Dmotive is probably one of the few that actually has it done from the very beginning to end: http://3dmotive.com/series/complete-character-course.html Otherwise, you'll be piecing together…
Hey. As for stuff derived from other stuff, my "APC" (Ha, yea I know you did the tutorial for that!) and "Tire" were defiantly inspired from tutorials out there. I would love some examples of other stuff if you could because that is the absolute last thing I would want people to think! Thanks man.
@yukon, I've only seen Shaddy's process tutorials (on his website and youtube). I'm not aware of actual photos his studio use for their work. But artist who've done work for him, some have Gumroad tutorial videos where they use photobash techniques. But I'm making up my own process and not exactly following somebody else's…
there is a fantastic high poly material thread in tech talk but I can't find it. Someone must have it bookmarked. You guys know the one. shellac materials, best high poly render tutorial ever... EDIT: found it. http://boards.polycount.net/showthread.php?t=60887 The tutorial is great but it gets improved on throughout the…
dude, why the jagged metal ? apply some smothing groups, also there are loads of cool work around this forum that shows good metal texturing. i hate beeing a towel , but i wrote a long time ago a metal texture tutorial : http://www.3dtotal.com/team/Tutorials/texturing_metal/texturing_metal1.asp good luck . and keep…
So I watched the tutorial, and no it's not something that is only possible in older versions of Maya. In the tutorial he uses the non-linear deformer on the control curve, not the transform. I don't really like this method because it'll disorient the animators when they're animating. You can however, attach locators to a…
hi guys - just want to share with you a new tutorial showing how you can generate super quickly, normal map stamp in Houdini. If you are coming from Maya or other application and are curious about Houdini workflow, I recommend you to check this out. No baking required! Link to video and scene file…
Well seeing as alot more people are starting to use this tool, i would like to start this thread. Post tutorial links in this thread as i know there's not a lot of documentation for sandbox and is a little harder to learn than UE3. I plan on using sandbox in my next level art project so any tutorials would be great to get:…
So far i have this: I would like to have an helix along that curve and I don't know how to proceed using Maya 2016. Every tutorial i found used Maya 2012 or older. I tried using Motion Path and Flow path without any success. If anyone could point me toward a tutorial or just explain it to me it would help me a lot. Thank…