that rope stuff called 中国结 / chinese knotting. they use for decorative. absolutely not related with rope. talk about rope (thick one), Japanese got use it most of the time related with shine/ temple... so you can see usually it serve as seal of divine from ghost / demon (whatever it called)... you even can see lotsa design…
Needs more color variation imo. search hand painted wood, like this one: Bloodhound put it well. Other things you can do is look at real wood. Searching "Wood planks" will give you a variety of different colors, types, etc. Also, it looks like there is a bit of an outline at the bottom of the second barrel, and all over…
Awesome initiative! Just a quick question: What specs will you be shooting for? Zbrush pass etc? Mostly asking because I feel that Zbrush and similar programs really change the overall approach. Other than normal map stuff posted here on Polycount I find that quality normal mapped game art assets are few and far between.…
1) If by value you mean lighting information then: If you're using normal maps you should be painting in as little lighting information into your diffuse as possible. If you are not using normal maps, you can go ahead and paint it in. 2) If you are using dynamic cast shadows in your game then cast shadows should be left to…
Hi @EVF, I don't think there's a way to change the brush preset in there. The docs only mention basic settings like size, hardness and opacity. So if I had to do the same (to draw in perspective), I would try one of these ways: A) In the Vanishing Point editor, set the planes as usual and then set a very small brush size…
@Pegabrony if you are a vector artist why are you concepting with hand drawn images? I used to think that to make concept art you HAD to draw out what you were considering but that is really not the case. You will be most productive if you are working in the environment that you feel most comfortable in. I am not very good…
Thanks for the responses everyone! I think I might just take a breather for a bit. I kinda have been neglecting my social life, so I'll probably just take a handful of weeks off. Thanks for the link Dustin! I've gone through quite a bit of those and I agree on the videos but right now I feel like I probably just needa…
I know it's probably still early, but keep in mind that "power armor" usually would be powered because the armor would be so god-damn heavy that it would be impossible to move in it without servos supporting the person's movement, so I'm not sure if that is necessarily the right wording for it, especially when looking at…
Thanks for the comments! @heboltz3 Yeah for the compositing it's just rendering out a few passes, diffuse, shadow, rim lighting, etc. Then layering them in After Effects. Animating at 12fps is fun but also a big challenge. Every frame is hand keyed with almost no interpolation. The trickiest part is bringing the animation…
Oh, actually by carbon fiber I meant stuff like this: http://en.wikipedia.org/wiki/Carbon_fiber-reinforced_polymer not just the carbon fiber woven fabrics. So usually there's a layer of clear fiber glass of top of the fabric, which at the right lighting could have it's own specular and reflection, so its usually very…