After looking at that, I feel the consoles have sort of reached a saturation point. I think the 360 & PS3 could go for another 5 years beyond 2012. There just seems like so much breathing room available yet to push these systems as new dev tools are created. Just adding more detail is just going to make the budgets larger…
devkits for the newest system are surely more expensive than for a system that has been on the market for a while, so how do you compare? generally it seems, people were paying like 35k pounds per devkit even in the SNES heydays so i guess the prices for the kits have come down over the years, all in all. btw. lot's of PS3…
My point is that this is less a system to deliver ads and more a system to see what ads I am paying attention to in-game. They should pay me to play this game since the data they are gathering is worth a shitload. Anyway, it is not like there have to be ads in games. that is simply contrary to reality. Most games don't…
Vailias, thats good to hear. Were you not able to assign them through the in game option menu? Click on button matching the stick and axis you want, then press the desired stick in the desired drection. I have implemented a sound system and have a nice music system set up. If anyone is a music composer and has a song or 2…
Hello, I want to create an Inventory System the only problem I have right now is adding the Item to 1 Slot... The Tutorial wich I watched and finished made the System that all Inventory Pictures are directly spawned in the beginning it is just a White Box in every Inventory Slot and when I pick up an Item the white Box is…
Hello! Sorry if this has been addressed, a search for RGB brought up far too many threads to go through. I'm new to SP, and fairly new to 3D painting so not familiar with all the terms for my issue. As I'm trying to match some colors I'm running into a problem with the RGB format with SP. It doesn't seem to be in the 255…
From the sound of it, current Unity 4 users aren't going to be left out in the cold. there will be at least one more major 4.x update, and it WILL include the new revision to the GUI system. (something that a lot of users have been clamoring for) Overall, it's sounding really good. New tools and toys to play around with.…
Wow that sounds like a really neat way of doing it, I'd love to explore that shader workflow. I'll have to boot up Bioshock and give it a look! If we wanted to achieve some of the type of foliage we want, L-systems would certainly be a great way of achieving both variety between plants as well as a lot of controllable…
A bit out the theme, but i'd like to see opportunity to add solid item sets. Without breaking on different parts with one texture map and one poligonal budget. This will give a lot of space for creativity and solve all "budget problems". Especially this is actual after latest drop-system changes, since players now receive…
We use Unity. It's very easy to drag a material into the scene and drop it on any mesh. Good naming means it's not hard to find things. But we don't have a ton of bitmaps either. If we had more I would look into a thumbnail / tagging system. XnView has a nice setup for this. But in-engine is better. Unity also has a…