I didn't know that bottom portion was the status bar. Thank you monster. What about the problem that CodeFather had? Even if you turn the menu bar off here it comes up every single time on a max start.
Also i like that the statues are very much in front right between the colums, like soldier guarding and watching you. You pushed them quite into the background. Also maybe Scale them up a bit so they are taller and wider.
Hello everyone! So here is fresh update: i place more folliage, added some decals, made few statues for the tower and the back of the courtyard. Also play a little bit with light and postprocess. Still WIP Good luck! :)
Can I please get some OP status so I can finish my mine cart station at -10, 70, -10, I built it too close to the spawn, so I can't hook up the tracks :\
I honestly do not see the logic in that. How does that affect the quality of the play experience? Does that mean you're going to constantly mourn someone else's career status while attempting to play the game, to the point of it interfering with your fun?
Very fun style. my only gripe is the tree trunks. I wish they has as much depth to their diffuse as say the table. And maybe that rock statue thing as well :) Cool stuff though! A full environment in this style would be awesome!
So some updates, I feel I'm getting close to done with the main parts of the building. The alcoves inside is supposed to hold statues or something, but I'm holding off on those. Also trained rock sculpting: And a somewhat finished headstone:
Really nice update guys. The layout looks very clean. The only thing I find distracting when reading a thread is the status on the bottom of each post. That dark grey space and green letters breaks a little the continuity of the conversation...
Didn't expect to ever play this game...but after searching up "salt distilling pan" with safe search on...and bringing up porn on page 3...well...sortof porn...2 naked statues...thats porn enough for me =P
The way the Soft Selection rollout in the command panel breaks the layout was bothering me, so I wrote my first MaxScript. The part where it determines the falloff based on the size of the object was blatantly ripped from a script written by someone else, who I'd credit if I could remember who it was or find the script.…