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Re: How to properly merge vertices and edges in Maya?
Reply by
gnoop
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Jul 2020
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Technical Talk
poopipe Using 3d max for modelling? Is there any other soft that could deal with it on its own?
Re: Tiberias - real time head
Reply by
littleclaude
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Jan 2020
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3D Art Showcase & Critiques
I love it, the soft hair is fantastic. Great job :) Have you tried it in UE4/Unity?
Re: You are now in the last game you played but are the protagonist from the game you've played the most
Reply by
Blond
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May 2018
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General Discussion
I`d probably be Sora (kingodm hearts) in Assassin's Creed Unity Paris. I'd slay.
Re: tommy gun
Reply by
theSixtyEight
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Jul 2012
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3D Art Showcase & Critiques
benefit of it is, you will get nice soft edges on gun and u will bake nice normal map
3 results
Re: Baal Diablo 2
Reply by
Epitaph
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Mar 2016
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3D Art Showcase & Critiques
I've got such a soft spot for Diablo 2. Really superb work on him so far!!
Re: WIP victorian room environment
Reply by
Neoekamp
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Feb 2017
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3D Art Showcase & Critiques
Echoing everyone who said the soft lighting is nice, very good so far :D
2 results
Re: UV Maya Problem
Reply by
fatihG_
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Jul 2012
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Technical Talk
holding b and LMB click+drag allows you to control the size of the soft selection btw
2 results
Re: should I model assets the same as i would for animation in ue4
Reply by
carvuliero
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Nov 2017
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3D Art Showcase & Critiques
You can use soft/hard normals to achieve smooth result + normal map later on
Re: Incoming dynamic booleans Modo 701 plug-in
Reply by
Fomori
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Jan 2014
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Thanks. Looks different to Max's soft selection/falloff. Going to have to take a proper look at it.
4 results
Re: 'Good Company' - 3D work
Reply by
Cyaneyed
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Sep 2018
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3D Art Showcase & Critiques
is it weighted normals? or what workflow have you used for prop creation, to get the soft look?
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