Watched the demo video. What really stuck out in an awkward/bad way was some of the grass flora movement in the field grass in the first few shots. It looks like you wanted there to be a breeze to pass through them so that they don't seem like static objects but instead it looks awkward as there are clumps of grass that…
Doing some testing I'm really not sure what your error is. THe error I was thinking of last night was an error in my understanding of what you were trying to achieve I think. I'm not fully sure why you're creating a static texture though, as if you're going to be using the captured cube on objects in the same scene you're…
https://drive.google.com/folderview?id=0B5zeoPMzUv0ha3FNT3FMSmtqbVU&usp=sharing Jon, When I got back into work this morning, I tried the same exact process I did at home and it replicated the issue I had yesterday. After I make the shape and choose to convert to normal, it just gives me the shape to normal dialog again…
Yeah sure, I'll chime in. Here's a quick draw-over that I did. The big proportion notes would be: * to make the head slightly bigger, and the neck longuer. * The breasts size needs to be reduced quite a bit, and they need to be rounder. Right now your sculpting her naked, so you're probably trying to replicate how gravity…
@DWalker Thanks for the reply, the wings were based on a creature from the movie Underworld 2 called Marcus, I wasn't trying to replicate accurate bat anatomy and with the face and the body, the theme of a bat was just something that i wanted to play off rather than be a slave too, but i do respect and understand the…
I'd say it really depends on your needs. If the part is independent of the rest of the mesh and it protrudes I would probably keep it as its own piece. Having it as its own piece with its own UV island will let you assign a material to it better, it will give you cleaner separation of you materials, having it as separate…
I just wanted to know so I could help a bit with lighting :) The concept appears to have quite blown-out sunlight coming in from outside, which is illuminating the inside using radiosity / bounce-light. It's also creating some harsh dark patches, as if the eye hasn't quite adjusted to the dim indoors. To replicate this,…
Have you seen the talk with the art director of Guilty Geard Xrd? His team were trying to achieve a similar idea, from the perspective of replicating the wandering fluidity of hand draw animation in the rigidity of computer graphics. Their solution was to use a complex rig with distortion points splayed across its entire…
@DanaosC Just off the bat I'm with @PyrZern , the faceting you have going on in your cards looks like you forgot to soften edge normals on the cards before importing into Marmoset. If not that then maybe you forgot to soften the edge normals on the mesh you transfered vertex normals from? If not THAT then maybe there's…
It is specific to what kind of weathering you are trying to create. Metals corrode and oxidize, and in the process they undergo chemical changes. Also, many kinds of damage and localized wear include a component of surface transfer between materials. Do what looks right for the circumstances you are trying to replicate and…