Looking for new projects! I put together some SFX that didn't quite make it into my LD46 game. But I think they turned out great, think Mud Monster... https://soundcloud.com/mattdear/mud-monster-sfx
So now im stuck, everything is set to go. I jump in game head to modding hub, them manage i see my mod i push publish, i select curated and publish and it does nothing
Wow, sad news. We're currently looking for mid-level environment artists at Big Red Button Entertainment in SoCal. Even if you're not mid-level, PM or email and I'll pass your stuff along. Best wishes.
This ones got an Unorthadox Pose, but I like the damage on the body parts and the decomposing effect. This model would be perfect for the mod I'm involved in for Half-Life 2. I'm one of the writers @ http://theyarecoming.ritech.net Its a Zombie Mod...
The push/let go function doesn't exist in mudbox, so you can't make a zb navigation scheme in mud (at least you can reproduce pan an rotate, but not zoom), and the other way (mud>zb) may be the most asked feature ever...
Would you hold it against me if I aimed for a middle-aged woman look? Because from the Pin-up paintings I've been referencing, they look like they were in their mid-20s at least, or at least what WE perceive as mid-20s.
IMHO mud looks too flat on that one. You should have something like this: Also look how the splash are shaping. Consider that without front fender the mud will reach higher: Now it looks more like some kind of dirt/dust
What if you did a little mod work on the side? Wouldn't get paid for it, but you would have a good degree of freedom, and you could pick a mod that you like. Might get you back in the spirit to go frolic'n thru the daisies.
The ChaosUT2:Evolution mod needs some help in the texture department. If you have some experience in creating textures for characters, weapons, models, statics etc. and want to help us to polish up our mod a bit, feel free to contact me at neolith2k@gmx.de or drop by our forums at http://forums.chaoticdreams.org and PM me.…
Funny, but I was wondering the very same myself today and tried to find a solution. The closest I came was using an empty as the mirror mod axis and rotating it, but unfortunately it doesn't automatically maintain a watertight mesh like Max's Symmetry mod.