So there are many different kinds of 'smiths'. Blacksmiths generally work with just iron. They make ALL sorts of tools, horseshoes, basically anything usable out of metal. What they usually don't work on are swords and armour, because while the tools, techniques, and materials are somewhat similar, they are also quite…
Good start on the high poly bidders71. Here's a couple of things I noticed when comparing it to some references of the rifle. 1 - Your foregrip seems to be a straight cylinder. It looks like this piece is thicker in the middle and tapers off towards both ends. 2 - Both your front and rear iron sights seem to be extruded…
The scratches on the roof are a little over done, I doubt that place sees a lot of traffic. The wooden surfaces overall look pretty decent. The rings on the barrel look like they are floating a little and the wooden parts don't feel like they were made from separate parts. Maybe try to boost the normal map so that the…
Vehicles: centaur tank from Gears 2. The shader supported snow & mud buildup on the wheels that never made it in. Truck you ride in during a mission in Gears 3, and in a few cinematics around Anvil's Gate. Submarine, used to travel to . This thing is massive in game, uvs were spread out across 4 materials. Sub pods the…
I like the sorting idea. I agree that a little Off Topic is good and even healthy for a community, work can often be a heavy dose of "serious business" and having a place to blow off a little steam with like minded people is pretty awesome. But too much could also sink the ship if that becomes the focus of the boards. As…
@Spoon - Thnx man, the approach is really nothing new, I had a good read through the posts in here the other day and picked up a fair few tips :D I started with a simple box in ZBrush and started hammering away at it with the good old TrimSmoothBorder + a square alpha (this should give you the nice planar surfaces), after…
Bigjohn - Thanks dude! Mmm as far as texture process goes, I'd say similar to what the dota 2 texturing guide does. Except I usually waste more time painting in the directional lighting and handpainting some key or fun parts ;) BoBo - Thanks man I appreciate it! It was great getting to work you with and the rest of the…
a few crits: * you have made a few props. but how would they look in a scene? can you show that you know how to layout a scene? * cut the textured walls, as bertmac said, they are obviously from a tutorial, it would make a a recruiter think how reliant are you on tutorials? * you say on your info page that you have done a…
I tried this a few months ago - I unwrapped a character in 3DS using the checker texture, then rendered a UV template with white edges and black background. In Photoshop I inverted this to get black edges and a white background. I then lightened it with Levels and printed it off at 7" x 7" which interestingly enough comes…
Hey Millenia! I am sure this will help a ton of people. But I do have a critique of the video process. I know it is odd to critique the tutorial process, but I can see many turned off by some annoyances in your tutorials. I would like to note a couple of things that made your videos almost un-watchable for me, I had to…