As someone who studied biochem... NERDGASM! This is some seriously earthshattering news, but I guess you have to have some in-depth knowledge to get real excited about it. Probably sounds boring to normal people. What it really makes me wonder is if this similar sort of swap is now more likely between carbon and silicone.…
Here're the benefits of some nice detailing and edge loops + sub-d on high poly models (really it's one of the main reasons to bake from high to low): All those soft edges, even though it's metal, are needed. You get the nice polished look on the wood, the smooth rounded edges of the metal and additional scuff marks where…
Cool! Really digging that concept. One thing I would try to translate across to the 3d is the scale of the texture elements ie. the roof shingles and wall planks. Seems like you made them smaller and more real world and, judging from your concept, I think you want chunkier and more stylized. Plus, maybe exaggerate the…
It worked, thanks! :) I did hit snags where it didn't seem like the masking mesh was working, but that got fixed once I cleared the old material I had on it. Since I already had stuff connected to opacity in the water material, I found I had to add that input with itself and then combine it with the custom depth nodes with…
looks brilliant! I think the sky could be darker though, if its snowing. Also the wood looks a bit light, I dont know if they covered them in animal fat or what ever but the wood would either be water proofed somewhat or wet, which would mean darker wood. but not too much! I like the subtle swaying of the lamps, maybe a…
Depends on the game engine you're going out to. Will the player be able to swap armor/clothing dynamically in game? If so then you need to find out what kind of socket system the game expects you to use. Usually specific names for specific bones in the rig, like "chestarmor" etc. Or is the armor/clothing always there?…
Update on this scene. I got busy with some freelance stuff for a while, but I finally got a chance to work on this again. I made some huge changes to the layout of the scene and added lots of stuff. There is still more to do such as replacing the lights down at the bottom with new models. I am still tweaking the lighting…
I'm swapping in and out of higher and lower resolutions, sometimes forms in lower resolutions end up with stretched faces which make the next subdivision divide messy, in which case I go into a higher resolution to get better results. in this case I needed to do so for the nose, and its worked out okay I think. anyone got…
there is some inconsistency on how lighting landing on this "\" slant is treated, on the long /______________\ ledge in th bottom middle area, else where on the texture it has the same lighting or slightly darker than the flat surface, but there's again other small spots where its lighter. if you are doing this just for a…
I would try image searches for "gothic arch door" and "classical arch door". The thought process is... try to identify the most basic elements in your reference, and use those as search terms. The architectural style is the toughest part, this is kind of a mix of styles. You could also refine it to search for specific…