The GoZ option should appear inside Max in the menu bar, at the very end adjacent to Help. If it's not there, then the pipeline has not been installed, which needs to be done using ZBrush. To install the pipeline in ZBrush, click the GoZ button in the Tool palette and ZBrush will search for any applicable software to link.…
First off, thanks for the replys guys. It means alot to me when I get feedback, compliment or "constructive crit". :P Just to let everyone know, this model is meant to be used for normal mapping. I left out the firing pin inside the action simply because adding the detail to a part of the gun you'll almost never see is a…
I can get behind that idea if you work for a AAA studio in a quest to crank as many iterations as possible. I can only shudder at how it's gotta be like to make YET another soldier with a rifle or musket for say Assassin's Creed or whatever other big title. But on the flip side you have stability in terms of income. I…
Goals: Addendum One thing I forgot: Once I have all of this working for dbuffer decals, I like to implement it for regular deferred decals, too. I actually started with those, but getting them to blend with instead of overwriting underlying materials turned out to be more complicated than I thought. Once I'm more familiar…
not that I am into unity, but it's nice that you release your lightmapper! I've looked into your code. And having written a similar tool for luxinia once, here is some hints towards better efficiency and higher quality results: raycast vs raytrace Don't trace from lightsource to object, but do the opposite. That is shoot a…
Hey Penzer I PMed you this already but decided to post it to see if others can elaborate and correct anything I said if I'm wrong. The last thing you need something that's incorrect. Hope that helps. Later. Here is the answer.... Hi, it supports 16 bit textures and depending on the format that is just for the ds you can…
I’ve made adjustments based on the suggestions I smoothed out the fatty parts above the eye, and the transition from the zygomatic arch into the forehead bit more blocking out the hair and adding tone/colors to the face is totally next step, However, I’m currently focusing on improving block out of the basic head…
Hello everyone. I've been thinking of working on CSGO skins for a while now. And once i found this contest i thought this is where i start :) The skin will be for Desert Eagle with a robot/cyborg theme. In particular i draw most of my inspiration from the Robocop movies. I want the final piece to look as if it has metal…
From a player's POV think his game does have a bit of CS.GO/CS2 "Black Mesa' - kind of vibe about it alongside old school modding cred as well i.e. Asset Pack Usage - 100% Free (CC0) - No attribution needed - Commercial use allowed Although having both ex-forces and an industry background to be honest are probably…
I'll simply answer in here and not in the Kiki thread as I assume MBauer17 won't mind. I think there might have been some confusion regarding the various AI tools used. As I understand it, there is Promethean for content management / assisted set dressing*, the Feedback/Inspiration tool, and then whatever tool(s) was/were…