To DKK, the way to go is definitely to use the sniper's color scheme. Other than that the belt buckle should have engraved a smile just like the demo has drawn under his croth guard. To Swizzle, try making the heavy nostrils wider and larger while keeping the nose round and as flat as possible. The current heavy doesn't…
Looks good man. It has some distinct look, you kind of mixed the high-tech look, with the rustic look. it gives it a strange style, but I like it, It's different. My only critics are the folow. You could have worked on the low poly mesh a little bit more, there's many loops in there that I would have definitely removed for…
Again thanks for the reply :) If I was making this for a game I'd probably do what you do from projection mapping but as this hasn't really got much more of an end goal as it does to stick in an assets folder awaiting to be used one day I was hoping to have a low poly like yours and a high poly, it's when I'm converting to…
Thanks guys! Some sketches. Trying to keep some of the exaggerated limb
proportions from the original illustrations. Also exploring how her prosthetic
apparatus could work with the shoulder pad a la fury road, but it started to
look too complicated and too many straps, so I might just keep it simple. The big ass police…
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Edit: As of June 29th, 2016, this thread will no longer be updated with new art. I will be rehosting its contents outside the site (to be determined at a later date). ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Next month will mark 1 year since I made the first major push into stylized art and…
Hey there! I'm kinda new to SD (and to this cool forum!) and I'm trying to create color variation for a simple tile texture. the logic is that I want the user to pick how many color he want to have, and add weight sliders per every color. here is an example for hard coded one with some histogram select: The issue here is…
Nah its a good portfolio, don't second guess yourself. Just a difficult time for the industry. Might be extra difficult depending on how many studios are in your country. Only suggestion is maybe try a few other styles, as you're currently limiting your portfolio to just stylized. Good luck :)
I didn't expect this thread to get the google index ratio it got. So hi! After 4 years, I also think I can come back and chime in for the loads of people who stumble upon this. Thanks, Iris, for sharing your view, although I respectfully disagree with it, wholeheartedly. While I did not go to FZD because I didn't have the…
No I was talking about the current ones. Don't know about what they will come up with. We will see but I have some doubts about their speed as the current ones gets nowhere close to the high end of the 20 series and workstation cards. It would be also a surprise if their raytracing implementation would "just work" with rtx…
Thanks for the feedback, gillmeister! I think those gears / belts would stand out more if there was a greater contrast between them and metal behind them. I could have achieved this by adding more dirt to that area, and maybe adjusting the color of the belt itself, to make those pieces pop more. There are many things I…