Hi guys, I'm currently working on 2.5D sidescroller type thing in Unreal 4. I'm actually a game artist but I have dabbled in animation now and then. The main character I am working on is two dimensional. Some separate elements are separated off into layers in photoshop. Basically am looking to animate the main character in…
I've been put in charge of probe placement and lighting for my current project - the main issue is that our levels are procedurally generated from tiles and baked, so the issue of hand placing probes goes away and is instead replaced with trying to find the right number of probes for all situations. This becomes an issue…
Can you elaborate on what you're trying to achieve? PBR stands for "Physically based rendering" so if you have zero light you'll have zero reflectance (ie color) of any kind. So if you want to display anything without light, you're basically not using physically based rendering. That said, you can still use the ideas and…
Hi everyone, I would like to share with your guys my latest personal project. Any feedback or suggestions are welcome!! Tibet: The Trip of Holy Light Environment Art with UE4 (Final) https://www.artstation.com/artwork/B1OYBA The goal of this project is to create a Tibet environment art in realtime in the UE4 in 15 weeks.…
Started my first low poly hand painted weapon project loosely following Tyson Murphy's 3D Motive tutorial. The concept is by Maxwell Davenport https://suburbbum.deviantart.com/art/Blades-01-360511203 In the tutorial Tyson stresses getting the proper values down first and I have very little experience painting in lighting.…
It's all just theory in the end but... I think art, the creative process in general, only hits pleasing notes after long hours of studied and focussed concentration. I think it is the length of hours awake rather than the time of day at which we settle down to work that is the key factor. Certainly , I also feel there's an…
Hi everyone. I've had some people ask me about lighting in Unreal, so I decided to make a tutorial. This is a "things I wish I knew when I started with the Unreal Engine" kind of thing. My hope is that it can help beginner and maybe even advanced users. Goes over both baked and real time setups. Thanks so much for checking…
Studio Transcendent seeks a 3D artist who knows how to light scenes for real time 3D graphics. We prefer someone with experience working on an AAA quality game. Must be familiar with Unity. We work in Modo, but Maya or Max would be acceptable. Please send work samples and resume to elissa@studiotranscendent.com
We are a team of five in Los Angeles working on a VR game called Classroom Aquatic. We are looking for a technical artist with experience in Unity to help implement the following into our game: * Lighting * Shaders * Particle Effects * Visual Effects * UV Unwrapping/Texturing Experience in VR a plus. Please submit your…
Update: We're only looking for teams at this time, like an outsourcing studio. The volume of work may expand suddenly, beyond what single contractors could handle. Thanks! ---- We are looking to outsource a large volume of work, creating architectural visualizations in 3ds Max. This is paid work. It would be mostly…